Divinity: Original Sin 2

Divinity: Original Sin 2

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Cleric - Staff Warfare
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
16.155 KB
20 Aug, 2022 @ 3:12pm
25 Dec, 2022 @ 4:45pm
5 Change Notes ( view )

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Cleric - Staff Warfare

In 1 collection by Cleric
Cleric's DOS2 Miscellaneous Mods
10 items
Description
Lightweight mod that adds scripted effects to a few warfare skills if they are made with elemental weapons.

Requires:
LeaderLib
Norbyte's Script Extender[github.com]

The effects are dependent on the weapon's damage type, and only Fire, Air, Water, Earth and Poison are going to do add these effects. For otherwise vanilla playthroughs, this means exclusively staves (as wands cannot use these warfare skills). For people who have fire swords, etc. the only weapon taken into account is the one in the MAIN HAND. Your offhand weapon will not mean more status effects. So if you have a vanilla sword in your main hand, you will not benefit from these changes.

Crippling Blow
Fire - Burning
Water - Chilled
Air - Silenced (Muted)
Earth / Poison - Entangled

Battering Ram, Ground Slam
Fire - Burning
Water - Chilled
Air - Shocked
Earth / Poison - Petrified

For the above skills, the original effects (Crippled or Knocked Down) will not apply. Staves and elemental weapons will ONLY provide the above statuses. Due to how it is handled via script, these skills will result in a message along the lines of "Fumbled on applying [original status effect]" over the attacker's head. This is expected.

Overpower
Fire - Burning
Water - Chilled
Air - Shocked
Earth / Poison - Petrified

Overpower was extensively added to (in comparison). The skill was lackluster at best. Overpower will now destroy Physical and/or Magical Armor depending on the target's and the attacker's values. This means a character with higher physical and magical armor will destroy it's target's armors entirely, but if they only have higher Physical or only have higher Magical armor, only that type is destroyed. Welcome to a true Three Source Point effect. On top of this, the Knock Down and the above status effects will also be applied (or attempted if the related armor is not broken).

THIS MOD DOES NOT CHANGE SKILL DESCRIPTIONS
Again, minimal effort.

This mod shouldn't conflict with any mod that edits these skills, but if those mods remove and replace them with new versions (and so the engine name is different) this mod will have no effect.