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Another lovely "feature"...
You have to live with the occasional twitching and sort of jumpy behavious of the pitch flaps sometimes, and infinity loops may still occur I'm sure under some specific conditions when all the "dynamic" algorithms yield max results by some fluke.
But hopefully you can have some fun betseen the teitching and glitching and sheer "dynamic realism". 😉
You can tell when flying both this one and the Kanonenvogel that they sometimes twitch and flutter when the "dynamic" system sets in. There's literally nothing I can do about that except adding 45 different trim surfaces fore each axis for any and each event, and then the lift would create an infinity loop that would probably end existence as we know it.
So to get this to work I basically had to start the flight characteristics and trimming from scratch. I removed ALL lift except from the flaps/control surfaces (it actuall kinda flew ok just with flaps, and the roll-rate was INSANE so pro-tip there - you want your plane to roll ONLY use flpas as wings).
And bombs etc. under wings and fuselage add so much drag it's not even funny.
In 1.1.3 you built a plane, trimmed and tweaked it to make it fly well, and then you could add bombs, rockets, drop tanks etc and though the added weight and drag might necessitate some minor tweaks to compensate it was usually not much of an issue and since it seemd to work linearly (10 extra weight yielded 10 extra down pull, 100 extra weight yielded 100 extra down pull, 10 extra squares of lift pieces yielded 10 more lift, 100 extra squares of lift pieces yielded 100 more lift at all times) it was quite easy to fix.