Total War: WARHAMMER III

Total War: WARHAMMER III

166 ratings
Disciplined State Troops (Orderly animations for empire state troops)
   
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graphical
Tags: mod
File Size
Posted
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810.734 KB
21 Aug, 2022 @ 8:48am
12 Dec, 2024 @ 7:39am
7 Change Notes ( view )

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Disciplined State Troops (Orderly animations for empire state troops)

Description
"Settle down men! We are soldiers of the empire, not an unruly rabble of norsican savages!"

Purpose:
Updated for TWWIII! The standard animation for state troops was too rowdy for my tastes. This mod changes the selected animations (melee) or spacing (ranged) for all state troops and their assoiciated RoR's to a more disciplined option. Now they still move slightly/feel alive, but no longer break formation to jeer!

Animation changes:
-Spearmen
-Spearmen (Shields)
-Eldred's Guard
-Swordsmen
-Swords of Ulric
-Sigmar's Sons
-Halbardiers
-Nordland Mariners
-Greatswords
-Carroburg Greatswords

Spacing changes:
-Crossbowmen
-Stir River Patrol
-Handgunners
-Gunderson's Surefires
-Silver Bullets

Known Issues:
-"Klaus is acting a little strange..." (I only noticed this about a week after releasing the mod. If you look very closely at an individual melee combat for awhile, you might see a state trooper make a weird motion with their head that belies which unit animation set I used for the melee troops to make this mod work; tomb guard. Unfortunately there's no real way to fix this without making an entirely different kind of mod, but it seems to be a pretty rare animation and isn't very noticeable in the first place).

Thanks and Credit:
-Melinda Safitri for thumbnail/image support
49 Comments
ONURIKO53_117 30 Jan @ 4:47am 
Please also remove the excessive taunting/screaming like barbarians when idle... Or at least make it way less frequently, it`s so annoying :/ Just STAND DEFUK STILL AND BE DISCIPLINED FFS!
Grjóni Grjónason 28 Jan @ 6:03am 
needs a update
fartsballs 18 May, 2024 @ 11:14am 
Does this remove the stupid swordsmen jumping animation?
Solo Jedi 7 May, 2024 @ 1:22pm 
Hey I wanted to report a compatibility issue with (5.0 Empire) Guns, Smoke & Spectacle by BrutusCz. For some reason this mod makes the smoke from just handgunners firing not appear but other gunner units like nuln ironsides and hochland long rifle have smoke still when they fire.
The Mighty Ragnarok 7 Jan, 2024 @ 8:07pm 
is there an sfo patch?
Lys Albus 1 Sep, 2023 @ 4:36am 
can you update please?
sigmars_disciple 16 May, 2023 @ 5:48am 
Thx for quick reply! Okay, so the "Swordsmen" will work correctly if your mod is used with Sigmar's Heirs, but the "Reikland Swordmen" (and having those is the main point in running Sigmar's Heirs) won't, correct? That is without using Hooveric.

With Hooveric AND Sigmar's Heirs I'm still not sure what will happen... As Hooveric touches pretty much all textures for all races, everything Empire-related will revert to vanilla animations is my guess?

I don't know what exactly an "animation pack" is, so if you could break it down further in dummy speech for me (and probably others), that'd be much appreciated, haha! :D
Sturmageddon  [author] 16 May, 2023 @ 5:31am 
@soulmimdproductions because I didn’t make actual new animation packs for these- I just took an existing animation and replaced the normal ones for the relavent units (so any “new” units added in other mods won’t be affected by default)
sigmars_disciple 16 May, 2023 @ 5:07am 
Can somebody explain in what way this is not compatible with Sigmar's Heirs, Hooveric or (my personal favorite) the ZC reskin for Empire? Because it's tied to purely vanilla versions of the troops?

So if I have a "Swordsmen" unit it will work on that unit, and the "Reikland Swordsmen" unit next to it will have vanilla spacing? But doesn't Hooveric replace vanilla textures and keeps animations straight vanilla? Why would that not be compatible then?

Would probably help others as well, this info. Thanks! <3
Kelsier 29 Mar, 2023 @ 10:16am 
Please make a compatibility for Sigmar's Heirs(regional state troops) mod