Total War: WARHAMMER III

Total War: WARHAMMER III

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Campaign Cheat Mod (Campaign, all player units only)
   
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Tags: mod
File Size
Posted
Updated
72.314 KB
21 Aug, 2022 @ 5:50pm
26 Mar @ 3:16pm
16 Change Notes ( view )

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Campaign Cheat Mod (Campaign, all player units only)

Description
This mod adds a bunch of passive abilities to units and a few other changes as well.

The abilities are added to all player units and armies they control. It does not apply to units summoned in battle, however.

This only works in Campaign and not multiplayer or skirmish. It does not work for Mirrors of Madness.

Greater Arcane Conduit Changes:
Gives 10,000% power recharge and reserves per second and removes it from the AI.

Changes barrier replenishment delay and rate to 20 seconds.
Sets battle healing cap to 1000%.
Sets Winds of Magic pool to +500 per turn and UI to hopefully show up to 500 on the campaign map.
Changes horrible regeneration to restore 100% vigor a second to counter the weird bug with perfect vigor where it doesn't let vigour level change.
Max character traits increased to 300

Pit of Shades, Talons of Night, and Infernal Gateway:
reduced windup time from 6 to 5
AP damage for upgraded spells increased to 10

Specific passives added are:
50% Ward Save
50% fire resistance
50% spell resistance
50% physical resistance
Grim Discipline (seems to only work with high elves for now)
Horrible Regeneration
The Hunger
Evasion
Wayfarer
Strength from Flesh
Mimic Extra Powder (only applies to mistwalkers for now)
500% Ammunition
Chaos Tomb Blade ability
Darken the Skies
Frenzy
The Lady's Champion
Liquid Fortification
Perfect Vigour Attribute
Primal Fury
Strider
Unbreakable
Reload Time reduction 100%
Miscast Chance -500%
Melee Attack +50
Melee Defence +50
Armor +50
Weapon Strength +25
Range +75 (not sure if its a % or not)
1,000 Winds of magic for Character
1,000 barrier health
50% barrier health modifier
25% barrier replenishment modifier
-25% barrier recharge delay
100 accuracy
Revel in slaughter
Vanguard Deployment
Mastery of the Elemental Winds attribute
Gorefeast
Cloud of Flies
Fiendish Musk
Attuned to Magic
Immune to Psychology
Immune to Contact Effects
Acid Ichor
Dig In Upgraded. (the shorter range buff but it activates in like 5 seconds or something)
Backstabbers
Undying Will
Blazing Body
Hellish Frenzy
Hellbound
Sorcerous Miasma
360 Missile Block attribute
Devastating Flanker attribute
Flanking Immune attribute
Bloodgreed passive
Drunken Bravado passive
Cowardly Despoilers passive
Rage passive
Primal Rage passive
Sinful Footing passive
Hawkish Precision passive

I would add an ammo regen but I don't know how to. Check out Spell's mod adding endless drum.
Credit to Spell for his WH2 and WH3 mods inspiring me
20 Comments
CRAB  [author] 10 Jul @ 5:10pm 
Hello. There is the better training mod that might still work. it gives your units more xp per turn. It wont be instant but it should help. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790124693&searchtext=better+training
random smile 10 Jul @ 1:54am 
do you know of any mod that just gives troops more exp / rank ( levels? whatever they call it ) ? I'm trying to find a mod that just boost troops rank faster ( so i can play around with warband upgrades with chaos ) I have no idea how to mod myself
CRAB  [author] 20 Apr, 2023 @ 6:30pm 
it is play only
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 20 Apr, 2023 @ 6:21pm 
Does it works for player only or for AI too?
CRAB  [author] 20 Apr, 2023 @ 10:35am 
It works for every unit, lord, and hero in campaign. does not work for custom battles
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 20 Apr, 2023 @ 1:44am 
Does this work with chaos dwarfs? If yes then on lords or heroes? Also it is campaigin only or custom battles too?
Suddenly 16 Sep, 2022 @ 12:14am 
Thank you
CRAB  [author] 14 Sep, 2022 @ 6:13pm 
Suddenly 14 Sep, 2022 @ 5:57pm 
can you make standalone Liquid Fortification mod for player only?
Lumiere 10 Sep, 2022 @ 10:06pm 
Aaaahhh! Thank you!