Cities: Skylines

Cities: Skylines

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[ Backward Compatibility ]  Traffic++
   
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16.003 MB
22 Aug, 2022 @ 7:38am
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[ Backward Compatibility ]  Traffic++

In 1 collection by ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]
[ Backward Compatibility ]
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Description
READ REQUIRED CONFIGURATION BELOW. Also check out [ Backward Compatibility ]  New Roads For Network Extension 2. It adds more roads that old assets/saves are frequently missing.

The original Traffic++ mod is outdated, broken, and all of it's functionality has long since been replaced by TM:PE. That doesn't mean that old assets/saves have been updated to work without the roads the original mod provided though.

That's where this mod comes in. Use it to be able to load any assets/saves that used roads from Traffic++. This provides all roads and loads the mod in Ghost Mode by default allowing it to load without errors.

Make sure you've unsubscribed Traffic++ for this mod to work.

Loading Screen Mod, Save Our Saves, and TM:PE have all been added as requirements because they highlight compatibility issues you'll otherwise run into loading old assets/saves. If you really don't want to be alerted to any compatibility issues and are absolutely sure your game is running perfectly then you can skip installing them.

Original Description:
Originally posted by FretfulShrimp:
(Works with After Dark) Traffic++ adds new roads, vehicle restrictions, speed restrictions and lane changing.

25 Sep: Integrated Improved AI / Added lamps to pedestrian roads / Fixed rendering of the road customizer tool in underground view
24 Sep: Compatibility with After Dark - Thanks to javitonino for helping with the fix :)
6 July: 1.1.1c Compatibility Update

Report a BugCompatible ModsFAQsSource Code[github.com]Donate[www.paypal.com]

New Roads:
Caution: If used, the custom roads will be included in your save games... which means you'll need Traffic++ to load them without errors. If you want to disable Traffic++, but still open those save games, enable Ghost Mode.

Road Customiser:

Other Features:
  • Ghost Mode – this disables the mod, but leaves behind just enough code to load saves/maps/assets that use custom roads.
  • Multi-track stations (by Sims firehouse) – allows train station assets to have multiple platforms (like this one), no need to use the separate Multi-track Station Enabler mod as Sims kindly gave us the code to put in Traffic++!
  • Realistic speeds – makes vehicles and pedestrians use more realistic speeds (for experienced mayors!)
  • Prevent vehicle despawn – prevent vehicles from disappearing in traffic jams (for experienced mayors!)

Known Bugs / Gripes:
  • Bridges: The join between suburban streets and bridges is grim; use a short stretch of normal road before the bridge
  • Wrong road textures used when zoomed out
  • Some workshop mods are incompatible with Traffic++ (List here)
  • Report a Bug...
I hope you enjoy this mod. Have fun!

FAQs | Source Code[github.com] | Donations Welcome![www.paypal.com]

Required Configuration:
In the Traffic++ mod options enable Ghost Mode if it hasn't been enabled automatically. All other options should be disabled. (Only necessary if you've ever had Traffic++ installed on your current computer.)

If you are receiving unhelpful error messages loading older saves then you could try Extended Error Reporting. Do not submit your output logs to mod authors while using Extended Error Reporting as they might be incomplete.

Then after you've loaded your assets/saves you can use RON to change these roads to something else.

Once you're done you can safely leave this enabled so things don't break if you run into any other old assets/saves that used roads from Traffic++.

Technically none of the required mods are hard requirements but installing this on its own doesn't make much sense.

Source Code[github.com]
2 Comments
KateSavedByGrace 24 May, 2023 @ 9:13am 
i agre rafario
Rafario 26 Aug, 2022 @ 3:12pm 
as far as I know, correct me if i'm wrong. the first versions of TMPE allowed to transfer traffic++ saves to tmpe. If someone can find the first versions of tmPE on the internet I bet you can go gradually updating the mods until you are able to play everything with modern mods.