Total War: WARHAMMER III

Total War: WARHAMMER III

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Unlock All Building Slots
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Tags: mod
File Size
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113.203 KB
23 Aug, 2022 @ 9:41am
17 Jun @ 7:17am
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Unlock All Building Slots

In 1 collection by Alex Zhao
Z's Mod Compliation
42 items
Description
This mod allows all races (except beastmen) to use all building slots at special settlements at level 5 main settlement building. In vanilla most faction only can unlock 7 secondary building slots even if there is 9 or 11 for the original owner.

Should be compatible with most mods. To maximize compatibility, the building descriptions are not changed.

When using this mod with Mixu's Unlocker Mixer, all major settlements will have 12 slots.
52 Comments
lwhのsama 9 May @ 8:28am 
我阿拉比占领了一个巴托尼亚的城市 阿图瓦省城,结果我整个框框里只有8个建筑槽位,而我玩南方王国或者卡尔的时候,打过去同样的城市我都能开5级开10个建筑槽
lwhのsama 9 May @ 7:58am 
赵大 能不能救救阿拉比给它也可以开建筑格子?每次玩阿拉比都感觉天生吃亏、其他都有它没有:lunar2019laughingpig::lunar2019laughingpig:硬实力天生不足的问题,中后期更有感觉。。。
Stale Memes 8 May @ 5:25am 
I've just traded Skavenblight from the Wood Elves during my High Elf campaign and it's not showing as a 12-slot settlement. Building tooltip says I can only unlock a total of seven slots. I am not using Mixu's. Skavenblight is the only settlement with 12 building slots in the base game, but the building tooltip says I can only unlock eight slots there. Is this something you can fix or are there code restrictions? I haven't built it up yet, so I don't know if it's just a bugged tooltip or not.
教主 3 May @ 4:43pm 
有一个问题,我是高精,我的ai盟友占领葬船坟场后没解锁更多的格子,然后我合邦他以后,葬船坟场还是没有更多格子
Hoosier_RAMPAGE 26 Mar @ 2:44pm 
I do not get 12 slots with mixu’s unlocker
Daring Tact 18 Dec, 2024 @ 5:25pm 
After I use this mod, the capital only has 10 building slots.
sourkeeper 15 Sep, 2024 @ 10:04am 
In altdorf the number of slots does not increase to 12 when using the Unlocker Mixer
Alex Zhao  [author] 2 Sep, 2024 @ 6:53pm 
Oh, then that needs to edit startpos which can cause lots of compatible issues.
King Of Space 2 Sep, 2024 @ 3:59pm 
Karaz-a-Karak and Massif Orcal are vanilla settlements from the first two games though, they're not mod regions. Karaz-a-Karak is Thorgrim's capital and Massif Orcal is Grom's capital.
Alex Zhao  [author] 29 Aug, 2024 @ 5:50pm 
Yeah this mod won't work for all settlements/regions from other mods.