Total War: WARHAMMER III

Total War: WARHAMMER III

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High Elf Units for High Elfs
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Tags: mod
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23 Aug, 2022 @ 2:54pm
17 Jun @ 9:36am
17 Change Notes ( view )

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High Elf Units for High Elfs

In 1 collection by LordOmlette
2023-12-27 Underdogs multiplayer test
30 items
Description
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on:




If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC.

If you confederate Nagarythe, you gain access to Shadow-walkers. You must own the Aleaf Anar FLC.

If you confederate Yvresse, you gain access to the mistwalker units. You must own The Warden and The Paunch DLC.

If you confederate Eataine and the AI hadn't recruited Alastar for whatever reason, he'll be available for recruitment. Why would you want to confederate Tyrion?

If you confederate Knights of Caledor, you gain access to Imrik's dragons. You must own the Imrik FLC.

Recruitment opens up 1 turn after confederating, assuming the former faction leader is alive. If they're convalescing, you'll need to wait until they're "ready for duty". The new units will be in the RoR panel (elite recruitment options) regardless of what buildings are available in each province. Because these units are added to the RoR pool at level 0, recruitment bonuses will not apply to them.

Without this mod, you only have access to these units if the confederating faction happened to have recruited them into their armies... but factions don't want to confederate while they have armies, so :shruggy:


COMPATIBILITY

This is partially save-game compatible: you can activate the mod anytime, but do not de-activate this mod after confederating Yvresse unless you're starting a new campaign!

It's mostly a script mod, so it should be compatible with everything, however if you ask "Is it compatible with X?" the answer is "I have not tested it with X, therefore I do not know." Also I will probably mute you.

If you're using SFO, what you pick for unit caps (Capacity) matters: This mod doesn't work properly with "Factionwide Caps" or "Factionwide and Army Caps", however it works fine with "No Caps" or "Army Caps".

If you're using Team OvN's OvN Lost Factions: Citadel of Dusk mod, then Althran Stormrider's RoR units will be available when you confederate Citadel of Dusk.


Recruitment Stats

Shadow-walkers - 4 start, 9 max, 20% replenishment chance
Dryads - 4 start, 10 max, 20%
Treekin - 2 start, 6 max, 15%
Treemen - 1 start, 2 max, 10%
Athel Tamarha Faithbearers - 8 start, 8 max capped, 20%
Spire Guard of Tor Yvresse - 6 start, 6 max capped, 15%
Sentinels of Astaril - 6 start, 6 max capped, 15%
The Skyhawks - 6 start, 6 max capped, 15%
Knights of Tor Gaval - 4 start, 4 max capped, 10%
Imrik's Dragons - Just 1 of each, ya greedy bastids.

Note that I cannot get rid of the unit caps on mistwalkers because it's hardcoded like that in the database.

Also I'm not going to remove unit caps on Imrik's dragons. If you insist otherwise, I'll tell you to go hang out with Tyrion.


ACKNOWLEDGEMENTS

Thank you to everyone for your patience, and thank you to everyone who supported this mod in WH2!

Huge thank you to Mixu who figured out everything that changed with merc pools in WH3 2.0.

Thank you to The Willy Way for spotting that all confederated units were being treated like actual RoR and starting with 9 chevrons. (That should only happen for Imrik's dragons.)

Thank you to Ice Tea Manis for testing SFO compatibility.


KNOWN ISSUES

If you don't get your new units 1 turn after confederating, make sure the newly-confederated lord isn't wounded. You may need to wait until they finish convalescing.
159 Comments
LordOmlette  [author] 17 Jun @ 6:41am 
@kakashisenseir - asking for an update on patch day is an automatic block, no exceptions.
kakashisenseir 17 Jun @ 6:39am 
update please
Ebithril 17 Jun @ 2:05am 
@ManBearPig
Funny, I am having the exact same scenario, and the exact same problem! XD
Came to check if it was an known issue, or just a bug on my end.

But 2 of us, exact same scenario?

Furthermore;
I decided to wait to post though, untill I had Confederated Avelorn.
And yea, Alarielle's units are now available.
So seems to be a Eataine-Nagaryth issue.
khanghuynh93 8 Jun @ 7:57am 
I have a question. So, let's say Teclis confederated Imrik, then I confederated Teclis. As a result, I should be able to have access to Imrik's dragons. However, I cannot recruit Imrik drakes. Could u please help me with this?
e_eminagaoglu 19 May @ 6:15am 
Does it work in multiplayer
mister.monroeville 8 May @ 5:49pm 
This is a fantastic mod. I always thought it was odd that confederating an LL suddenly caused them to lose the ability to recruit their unique units.

As others have already requested, if you could do this with other factions, that would be amazing, though I know this is something you're doing for free in your spare time, so if you can't, it's np. I play High Elves a lot, so I'll definitely get a lot of use out of this.
Murg 25 Feb @ 9:45pm 
Can you make more mods just like this for other races? I absolutely love this feature.
Marumiyan 16 Feb @ 6:20am 
thanks for making me look up what convalescing means, love learning new words every day.
ManBearPig 10 Feb @ 1:31pm 
im unable to get shadow walkers for eataine when playing with sfo
Daemon Trooper 22 Jan @ 1:41pm 
Do you plan on doing the same for other races that have specific rosters ? And maybe, if it is possible giving a modding package to some modders that would be interested in adding this feature to their factions mods (like SCM, or (old Crynso's) Mixu's) ?