Total War: WARHAMMER III

Total War: WARHAMMER III

62 ratings
Wood Elf Enchanted Munitions
3
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
1.046 MB
23 Aug, 2022 @ 6:19pm
19 Dec, 2024 @ 10:21am
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Wood Elf Enchanted Munitions

Description
A revival of my mod by the same name from Game 2, with some changes to take into account changes between Games 2 and 3.

At the present, the base versions of each ranged Wood Elf Unit can switch mid-battle to one of six choices, each based on a variant of Enchanted Arrow in tabletop. There have also been range increases for Deepwood Scouts, Hawk Riders, and Waywatchers. All Wood Elf Ranged units also can ignore foliage for longer periods of time. All arrows inflict Magical Damage.

Here's a basic overview of the arrows and their effects:

Trueflight Arrows (the base variant that each unit begins the battle set too)
- Additional Range
- Ignore Shields
- Foliage Grace Period is essentially permanent
- Homing
- No Friendly Fire
- Inflict Blinded status condition (Hawk Riders and Waywatchers only)

Arcane Bodkins
- Armor Sundering (Sisters of Thorn and Waywatchers inflict a status condition called Shattering which is essentially a combination of Armor Sundering and Shieldbreaker)
- Large amounts of both base and AP damage

Hagbane Tips
- Poison (Sisters of Thorn and Waywatchers additionally give a DoT equivalent to Skaven Poison Wind)

Moonfire Shots
- Majority AP
- Fire Damage
- Flammable Status (Waywatchers trade Flammable for a status condition that lowers physical, missile, and magic resistance)

Starfire Shafts
- Majority AP
- Fire Damage
- Discourage Status (Waywatchers gain a Flammable/Discouraged combined status effect)

Shiftshiver Shards
- Double Shot (Triple for Waywatchers) but less range
- Magic Damage
- Slight increase in AP
- Waywatchers gain the Dampen Status effect.

I would not particularly label this as balanced so it's in no way shape or form meant for multiplayer (unless the guy, or gal, facing the Wood Elves is a masochist). I'll probably end up increasing the cost (and ammo) just to give the illusion of it in campaign.

Thanks to the UI Changes brought with the Chaos Dwarfs, there is no longer a UI issue with the Sisters of Twilight and no conflict with my Oxyotl's Poisons mod. Enjoy pitting the two against each other to your hearts' content.

I hope everyone enjoys bringing destruction to the foes of Athel Loren. Good Hunting!
70 Comments
Ran 16 Jul @ 12:34pm 
Awesome mod, if only there was a balanced version though.... Focused more on varied utility of different arrows instead of pure OPness. A man can dream...
Eyshma 14 Jul @ 4:36am 
Cool idea, might need to balance upkeep cost of basic archer units cuz this makes them a little too broken at their current cost. This should be in the game already.
✙Старийꑭ 26 Apr @ 3:58am 
Great idea, but arrows impact any kind of small hill or bump in the terrain because of low trajectory. It is serious problem, because main advantage of bow before gun is shooting ark and absance of this feature make it useless
JediMasterDraco  [author] 28 Mar @ 12:48pm 
Updated for 6.1
agent.theory 25 Mar @ 5:41pm 
Crashes the game in version 6.10. Worked OK before that.
Cynn 18 Jan @ 9:46am 
Having an issue where the Trueflight arrows try to fly a little too directly, resulting in them frequently impacting on any kind of small hill or bump in the terrain. Is this something you can resolve by having the homing start later? I've also seen cases where an entire unit of archers using it will home in on a singular model from an enemy unit.
JediMasterDraco  [author] 19 Dec, 2024 @ 10:21am 
Updated.
JediMasterDraco  [author] 11 Dec, 2024 @ 4:13pm 
@L7 I don't really play either of those mods, but if you want to make submods for them you have my full approval.
L7 11 Dec, 2024 @ 1:02am 
SFO & Radious please.
JediMasterDraco  [author] 6 Nov, 2024 @ 1:54pm 
Possibly. I'm about to leave for a couple hours, but I'll take a look when I get back.