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B-24 Liberator 1.2 by Uncle T
   
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Era: WW2
Category: Military
Type: Plane
File Size
Posted
103.157 KB
24 Aug, 2022 @ 11:36am
1 Change Note ( view )

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B-24 Liberator 1.2 by Uncle T

In 1 collection by Mean Green
WWII Aircraft by Uncle T
421 items
Description
For version 1.2
It flies... Well it flies. Straight and pitch up and down is no problem, rolling and turning... yeah e-mail Fluppi about that. (Don't, I'm just sick of the sh*tty fluid dynamics for big planes).
My version of the B-24 Liberator with retractable ball turret. It's an approximation and definitely not a 1:1 replica.

Alt controls to fly.
W/S: Variable throttle.
A/D: Ground steering/Yaw.
Up/Down Arrow: Pitch.
Left/Right Arrow: Roll.
Space: Parking brake.
X/Disable steering: Landing gear.
Hold X/Invert steering: Bomb bay doors.
Fire action 1/Num 1: Release bombs. See below.
K/Hazard lights: Lower/Raise ball turret. See below.

NEW!
PgUp-PgDn/Auxiliary (with Alt): Fire in engine one.
B/Beacon: Fire in engine two.
L/Headlights: Fire in engine three.
K/Hazard light: Fire in engine four.
I can't stop the engines since the plane won't fly with lopsided engines but you get a lot of smoke and some flames (as in orange smoke) for RP purposes.

C: Switch camera. 1 Front turret, 2 bomb sight, 3 ball turret
Machine guns: Controlled from nearby seats with WASD and Fire action 1.

- To be able to play solo the bombs are released from pilot's seat. The bombs are released 5 at a time on a timer every 0.5 seconds with just one press of the fire button. It will take 4 seconds to drop all of them.

- I had to make the front turret remote controlled because of lack of space. It's controlled from the seat behind the bomber's seat.

- The ball turret is also remote controlled from the centre seat just in front of it. Use K/Hazard lights from this seat to lower/raise the turret. It can only be done when guns are facing backwards as indicated by the left red/green orientation lights visible from the seat and from the turret camera.
Once the turret is lowered the warning lights to the right of the orientation lights and in the cockpit turns red, indicating that landing should be avoided if possible.
To retract the turret get guns horisontal-ish and turn until orientation light is green (if the guns are tilted downwards a lot the sensor may pick up the turret itself and cause a false green light). The easiest way to retract turret is to press K again and then turn the turret until it starts moving.

Have fun! :)
6 Comments
Mean Green  [author] 25 Aug, 2022 @ 1:12am 
Glad you like it. 🙂
My2Scents 24 Aug, 2022 @ 6:33pm 
Yes finally!!! I've been waiting for this one, it looks very good as always!
Moose 24 Aug, 2022 @ 2:29pm 
Ok sounds good
Mean Green  [author] 24 Aug, 2022 @ 2:17pm 
I'll get to tweaking my Handley Page Hampden which is a smaller twin-engine bomber and see if they can work at least somewhat ok in the game to help me decide if I will even build any more twin-engine bombers right now.
Mean Green  [author] 24 Aug, 2022 @ 2:15pm 
New ones? Not right now probably since they fly so poorly in the game. I might make the G4M2e to carry my Ohka or a P-61 Black Widow or a B-26 Marauder or B-25 Mitchell since they're smaller and don't suffer so badly from the no-roll policy of the current physics. But no time frame at all. Next new build will probably be Rosie the Rocketer/Bazooka Charlie as a bit of an experiment and it's a plane that should work ok-ish.
But trying to make my four-engine bombers to work in 1.2 has confimred by belief that the fkuid dynamics are completely broken for planes and that really doesn't help in making me want to build more planes like that. Right now I'm just going to finish tweaking my old planes to 1.2 and then I'll see...
Moose 24 Aug, 2022 @ 1:36pm 
Are you going to make any more bombers?