Total War: WARHAMMER III

Total War: WARHAMMER III

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Set Bonuses
   
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25 Aug, 2022 @ 1:00am
6 Apr, 2023 @ 4:51pm
4 Change Notes ( view )

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Set Bonuses

Description
What does it do?
This mod changes several of the Item Set bonuses for Legendary Lords in the game, targeting specifically the ones that were given 25% bonus Allegiance gain from military allies of their own race. I personally found these to be utterly pathetic when compared to some bonuses such as Imrik granting his entire faction +3 Melee Defense for his set. I've rarely if ever used Allegiance points in my own campaigns, and see very little reason to use it on a military ally of a race I am already playing.

Listed below are the changes made. Many of the set bonuses had two applied benefits (most often a +1 faction wide bonus to public order/control), these have been kept and the only modification has been to the Allegiance bonus.

Louen - charge bonus +10% cavalry all armies
Malekith - diplomatic relations with Dark Elves +10
Morathi - captives captured post battle +6% all armies * see below
Thorgrim - artillery ammunition +10% all armies
Franz - infantry speed +12% all armies
Grimgor - weapon strength orc units +10% all armies
Tyrion - diplomatic relations with High Elves +10
Boris - lord recruit rank +3 * see below
Katarin - diplomatic relations with Kislev +10
Mazdamundi - diplomatic relations with Lizardmen +10
Greasus - diplomatic relations with Ogres +10
Queek - diplomatic relations with Skaven +10
Arkhan - research rate +30% * see below
Settra - chariot recruit rank +4

* Boris originally had a reduction in Allegiance to borrow an army of 20%, while not the same as many others only getting a 25% bonus to Allegiance gain from their own race, I still thought it to be incredibly weak.

* Arkhan and Morathi are interesting ones in that they have bonuses to Allegiance with Vampire Counts and Slaanesh respectively rather than their own race. I've changed this for now, but may revisit it in the future.

The diplomatic relations bonuses may be temporary, I'll need to see how it plays out in game.

This should be save game compatible, but as always, your mileage may vary and use at your own risk.

Pre 3.0 Update

Removed the overwriting of the sets, this means they retain their Allegiance bonus in addition to the bonuses listed above. This should be compatible with the 3.0 release (as the overwriting would make the new set bonuses for the Chaos Dwarfs not visible), unless CA changes some things pretty heavily.
9 Comments
VoRt-lol  [author] 9 Dec, 2024 @ 10:40pm 
@ HotPizza87 , Mazdamundi (and Lizardmen in general) need something outside of set bonus changes pretty desperately I agree. But I won't be the one to do that (I'm generally not a fan of Lizardmen outside of their aesthetics), and certainly not through this mod.

Again, this mod was just to make the Allegiance specific sets less total trash, as set bonuses overall aren't usually ultra powerful (ignoring a few like Imrik's).
HotPizza87 8 Dec, 2024 @ 10:41pm 
If you fancy doing anything else with it I suggest starting with Mazdamundi. I'm sure you agree CA have done him and the Hexoatl faction dirty. The allegiance thing on his set bonus he had was weak, but I feel you missed a trick here with the +relations.

I know it helps towards confederation but you could have done a more thematic one. Given how strong Mazdamundi is as a spellcaster I think it's tragic he doesn't have -10% winds of magic cost on his kit, lord effect or skill tree. Compare to Spirit of the Jungle who can have -20% cost on 8 different lores of magic factionwide! Even Tehenhauin can cast 10% cheaper.

Just a suggestion that would be befitting of such a legendary caster.
VoRt-lol  [author] 8 Dec, 2024 @ 10:33pm 
@ HotPizza87 , not likely, as I never intended to change all sets.

The entire point of this mod was just to do something about the atrocious Allegiance points gain for your own race by making some of the set bonuses slightly more in line with others in the game.

It should still work just fine though without updates, and if it doesn't work when DLC drops, I'll try to update it ASAP.
HotPizza87 8 Dec, 2024 @ 9:25pm 
Is this mod still being worked on?
Ciaphas Cain 8 Dec, 2022 @ 2:41am 
Thanks for the reply dude, appreciated! Awesome, glad to know its not this causing issues for me!
VoRt-lol  [author] 8 Dec, 2022 @ 2:35am 
@ Lunatic Pandora , No. It may say out of date, but the mod works fine and will only be updated when more set bonuses get added into the base game.
Ciaphas Cain 8 Dec, 2022 @ 12:25am 
Does this require an update?
Zalantii 4 Sep, 2022 @ 3:52pm 
No Gor-rok or Kroq-gar, or most of the Lizardmen, big sad.
Stephince 25 Aug, 2022 @ 2:44am 
Nice mod