Divinity: Original Sin 2

Divinity: Original Sin 2

Not enough ratings
Staves On Par
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story, GM
File Size
Posted
1.538 KB
26 Aug, 2022 @ 10:59am
1 Change Note ( view )

Subscribe to download
Staves On Par

In 1 collection by Cleric
Cleric's DOS2 Miscellaneous Mods
10 items
Description
A lightweight mod that brings staves up to the power of other two handed weapons.

Staves already had a high degree of unreliable damage (having a Damage Range of 20, higher than all other two handed weapons). I brought staves damage from their vanilla value of 90 to 105 (105 is the standard on all other two handed weapons), but left their damage range of 20 alone.

Their Staff of Magus skill remains unchanged, but it is based on weapon damage so it's effectively also been buffed.

This mod will conflict with any mod that changes the "_Staffs" stat. This includes changing what skill staves have, making them ranged, adjusting their damage, range, etc.

This will not conflict with mods that add new staff types like Physical or Earth, assuming they didn't touch the "_Staffs" stat as well, and should not conflict with mods that adjust ONLY the Staff of Magus skill (ie removing cooldown, improving damage, etc.).

No additional requirements, the mod is standalone.