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Note: I tried this in offline mode.
any help will be greatly appreciated. Thanks!
I have some stuff i haven't released because I moved onto other stuff, maybe I should get that update out. Weleste is rlly hard to balance tho lol
The amount of work and the aesthetics of this mod are very cool! You can tell a lot of work went into it. Big kudos to the creator.
That said, I think she could really benefit from stronger downsides. Her damage ups and auras already make her stronger than pretty well every character in the game.
The no hunger, while thematic, kind of flies in the face of "don't starve". It'd be better if she had stronger sanity drains that required more management.
I think if she had more significant downsides it would feel more like her power was "earned" when played effectively. Some examples could be: She should be more affected sanity drain that needs to be managed to make up for her lack of hunger. It could even be compounding, like how walter losing health compounds into further sanity loss which can lead to more health loss.
CONTINUED BELOW
I saw somewhere you wanted farming nightmare fuel to be viable on her, hence her damage mod is barely reduced (10%) at 0 sanity. Straight up I think 0 sanity should be %30 or more damage down. Characters like Wendy have a damage mod of -25% as a matter of course and have fewer upsides. I think her having something she sucks at would be GOOD. Like how Webber can't interact with most friendly mobs. or walter needs to avoid melee combat. it is don't starve together after all. and you should really feel that low sanity, it would make managing it more worthwhile. Defining roles is healthy character design imo, and restrictions make playing a character interesting.
I like the idea of having an "aspirational" character (like wanda on steroids) but I think her massive power level should come with equally terrifying downsides. It would make playing her optimally very rewarding, whereas right now she just seems like a power fantasy with no downsides.