Total War: WARHAMMER III

Total War: WARHAMMER III

192 ratings
Tomb King Outposts Fix
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
166.806 KB
27 Aug, 2022 @ 2:28am
22 Sep, 2022 @ 4:02am
3 Change Notes ( view )

Subscribe to download
Tomb King Outposts Fix

Description
This mod is fixes the inability to recruit capped units from Tomb King Outposts.

The way it works is that you are given a copy of the effects from the settlement you have built the outpost within. For example, if the settlement you placed your outpost in has a building granting +1 Ushabti cap, then you will also receive that +1 cap, allowing you to recruit Ushabti.

You therefore do have to put some thought into where you place your outpost - if you place it in a worthless settlement, you won't get many units. Try to place it in a major province capital with lots of buildings present!

This mod should be compatible with most things; whether or not it will grant caps for units added by other mods will depend on how those mods named their unit cap effects. All CA unit cap effects contain "effect_unit_cap" in their name, so as long as modded ones also contain that within their name, they will work.
23 Comments
Ordavion 24 Jan @ 6:19am 
This is still a banger mod. It works really well with SFO.
Note: SFO gives you a blanket 100 recruitment cap for units. I made that 0 and use this mod to get something more balanced. LOVE IT!
Darth Ginny 15 Jan, 2023 @ 10:31am 
I dont think this issue is fixed. I can only recruit skeletons without this mod
Smaug 19 Oct, 2022 @ 8:16am 
Seems to be fixed now, you can retire this mod.
Jolc3r 18 Oct, 2022 @ 5:16pm 
Thanks for the mod!

o7
blake 18 Oct, 2022 @ 8:48am 
Looks like CA finally fixed this issue in 2.2. Thank you for your service, sir.
Kyonshin 29 Sep, 2022 @ 9:36am 
@Vacuity please do it ! If both of your mods are combine maybe we will finally get the perfect fix !

And I don't think I was able to recruit the High tier unit like the Sphinx or the Titans in my campaign.
Vacuity 12 Sep, 2022 @ 4:10am 
Hi there! I'm wondering if I'd be allowed to purloin and modify this script for use in my unit cap mod (giving you co-author credits, of course) or whether I need to rename several hundred effects, redirect all instances to the new effect names and tell everyone to subscribe here...
If you'd rather not say yes (even if it's just to avoid encouraging other people to appropriate it without permission later), I understand.
Kyonshin 11 Sep, 2022 @ 2:00am 
I confirm what Lynx said, I have the same mods and I have vassalised Settra but nothing appeared. I've installed an Outpost in Khemri and I can only recruit basic skeletons even if there Military building, like the one for the chariot and the Ushabti.
Lynx_Bro 10 Sep, 2022 @ 4:05am 
I think the mod doesn't count vassal as ally. I vassalized tomb king recruitment cap was sill zero.
I started new save and allied with tomb king, then the mod worked like charm.
Lynx_Bro 9 Sep, 2022 @ 1:40am 
the mod seems doesn't work to me. I vassalized tomb kings and built an outpost, the caps are still zero. I am currently using mods "All diplomatic options, Fixed allied outposts, More allied units(x18)" maybe they are incompatible with your mod? I can send a log file if you need it.