Total War: WARHAMMER III

Total War: WARHAMMER III

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Details Matter: Quivers for Greenskins
   
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graphical
Tags: mod
File Size
Posted
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6.260 MB
28 Aug, 2022 @ 3:15am
30 Mar @ 1:13pm
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Details Matter: Quivers for Greenskins

Description
Greetings fellow Total War players!

Details matter and sometimes I feel that CA seem to neglect or just forget about that for certain units. Especially when it comes to ranged units and where they get their arrows or other forms of projectiles.

This mod series tries to fix that by adding quivers and minor details to units that seem to just pull arrows or axes out of thin air.

This is the stand alone Quivers for Greenskins part of this series of mods.




What does this mod do?

• Grants Greenskins Savage Arrer Boyz a quiver.
• Grants Greenskins Orc Arrer Boyz a quiver.
• Grants Greenskins Rugluds Armoured Orcs a quiver



How compatible is the mod?

• Should be fully save-game compatible
• Should work even when the game is updated unless CA changes the specific unit files.
• It is not compatible with mods that alters the same units.



Any known bugs or issues?

• None that I am aware off, so please report bugs in the comments.



Are you a modder yourself?

If you want to add some detail to these specific units, then you are free to use this mod as a resource for your own mods.



You want more?

Here are links to the other mods in the series:

Details Matter: Collection
Details Matter: Quivers for High Elves
Details Matter: Quivers for Kislev
Details Matter: Quivers for Dwarfs
Details Matter: Quivers for Bretonnia
Details Matter: Quivers for The Empire
Details Matter: Quivers for Grand Cathay
Details Matter: Magasinez for Dark Elves