Serious Sam 4

Serious Sam 4

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Pompeii Re-Reworked
   
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Content: Maps
Game Mode: Single Player
File Size
Posted
Updated
332.374 MB
28 Aug, 2022 @ 8:38am
30 Aug, 2022 @ 12:01pm
4 Change Notes ( view )

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Pompeii Re-Reworked

Description
Pompeii Re-reworked features one level for the price of two? You may be thinking "Why split the level into two?" and I would say why would you want to spend over an hour on just 1 level alone when you could spend it on 2?

Why the split?
In all seriousness, the original level out stays it's welcome. It drags on for upwards of 1:10 and it kills the pacing. The idea here was to split it into 2, halving the play time on each level and consequently (hopefully) keeping the player more engaged as there is more sense of progression and variety.

Why not just update SS4R with these levels?
Think of it as a sort of demo to SS4R. I am currently reworking all SS4R levels with a huge focus on pacing and well thought out, consise encounters. So, these two levels are somewhat of a demo into how the rest of the campaign will be improved. Additionally, a seperate release ensures it will be seen and played and therefore, feedback is easier to get.

Four Horsemen of the Apocalypse.

-Four Horsemen is the first of the two and has been set on a rainy morning in Pompeii.
-Reworked objective.
-New mini boss.
-New fights, patrols, secrets, and the introduction of the sniper rifle.
-Added cut dialogue and removed irrelevant cutscenes and voicelines that refer to npcs.
-Different balancing, spawns, and items based upon difficulty.

Exitus Acta Probat.

-Exitus will see the sky clear up as the day progresses into early afternoon.
-Reworked objective somewhat.
-New and improved fights, ambushes, patrols, and secrets.
-Introduction to the grenade launcher and a reworked boss fight.
-Removal of irrelavant cutscenes and dialogues that make reference to npcs.
-Different balancing, spawns, and items based upon diffuculty.

Required/optional mods.
-The attached Rusev enemy improvement mods are completely optional but highly encouraged for your enjoyment of the mod as it fixes many issues with the sam 4 enemy roster and adds new behaviours and attacks to spice up and add layers to the combat. Damn good stuff.
-SS4R weapon pack is also optional. Same with how it was for SS4R.
-Please install the floating item pack as if you fail to have it installed then the mod won't work!

Known issues.
-Thumbnails for the levels appearing in the menu are the same. Yes I am aware and yes I am working on fixing it. Once I figure out how to...

Special thanks.
-Huge credit to Rusev and his amazing mods not only fixing a tonne of issues and inconsistencies with enemies, but also breathing new life into enemies with new attacks and mechanics.
-Props to RFC and phoenix for the floating item pack. It's good to see floating items make a comeback in sam!
-Thank you to my testers steak jacobs, SeriousAmaro, SVaDream, Milansta, and Rainbowhawk1993. Their help is greatly appreciated.

Hope you all have fun with the mod!
6 Comments
MattStarChief  [author] 5 Jan, 2023 @ 2:18am 
Hmm interesting, never thought about that. I'll take a look thanks for pointing it out : )
uno14 10 Nov, 2022 @ 8:05am 
hey, the lighting still mostly uses the vanilla one with prebaked lighting setting on
phoenix™ 31 Aug, 2022 @ 3:44pm 
:TheSeriousBomb:
NUCLEARBLAST91 30 Aug, 2022 @ 2:04pm 
Thanks!
MattStarChief  [author] 30 Aug, 2022 @ 2:02pm 
It's optional : )
So are the enemy consistancy and behaviour mods!
NUCLEARBLAST91 30 Aug, 2022 @ 1:57pm 
Do I have to install the weapon pack this time, or is it optional just like it is with the SS4R mod?