NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Reaver Drives
   
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Mods: Mod, Component
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270.992 KB
28 Aug, 2022 @ 1:10pm
9 Mar, 2023 @ 9:37am
6 Change Notes ( view )

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Reaver Drives

Description
Adds two new Fusion Drives to the game: FM300 'Reaver' Drive and FM600 'Reaver' Drive.

These modules are aimed at being a balanced alternative to the vanilla 'Raider' drives, and have similar specs / fitting requirements, but with a few changes to make things interesting...

You might find your reactors going into meltdown a bit more often when flying without core containment ;)

Currently they only effect stats but it's my hope to eventually give the drive a visible effect on the ships afterburner wake by adding a smoke effect.

Module Overview:
Smaller crew requirement than other Drives
Provides slightly more Power (kW) than a Raider Drive
Max Speed Increase (not as much as Whiplash Drive)
Linear Thrust Increase (same as Raider Drive)
Angular Thrust Increase (same as Raider Drive)
Radar Signature Increase (not as severe as a Raider Drive)
Increased chance for Catastrophic Event (Reactor) 100%


This drive has had its core containment failsafe's overriden - a highly dangerous modification which, while giving the drive improved power and thrust output, drastically increases the chances of a reactor meltdown. The drive itself is also more likely to experience a catastrophic failure, due to the dangerously high radiation levels within the compartment (3.6 Roentgen, not great, not terrible). Smoking exhaust fumes left in the wake are a tell-tale sign of a ship flying without core containment.


Credits:
Special thanks to Hello_There https://steamhost.cn/steamcommunity_com/id/Hello_There12
for giving me some pointers on how to mod Nebulous.
The other Modders in the Nebulous Fleet Command Discord were also very helpful.
8 Comments
=7Cav=SPC Carson.J 2 Oct, 2024 @ 8:04pm 
HBO Chernobyl quote detected this here is based
Bishop  [author] 12 Sep, 2022 @ 8:45am 
Update - tweaked the stats to make them significantly more likely to cause a Reactor Overload event
Bishop  [author] 11 Sep, 2022 @ 9:43am 
@chaosguy yes I think you're right, it seemed to happen a fair bit in my early testing but I think that was 'beginners luck' - I've had a few games where I rarely get the debuff so I might up it to 80% and see how that plays. Thanks for the feedback
chaosguy 11 Sep, 2022 @ 9:40am 
Nice mod, though I've found the (negative) trade off to be light. You're handing out a big bonus, so Reaver ships should go pop all over the place to balance that, but in my experience using it they still rarely do. Might want to increase the catastrophic %.
Kawa Daichi 4 Sep, 2022 @ 10:49pm 
Once we get those trails i'm downloading it
zeroSix 3 Sep, 2022 @ 6:22pm 
shiny lets be bad guys
Bishop  [author] 29 Aug, 2022 @ 3:47am 
Hahaha yes exactly, and great if you would rather your ship go up in a nuclear fireball than be taken as a prize ;)
nastyrash101 29 Aug, 2022 @ 3:39am 
whats a little reactor leakage if you get to go FAST