XCOM: Chimera Squad

XCOM: Chimera Squad

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Items (7)
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Less Reinforcements!
Created by Snarplord XVI
Why do the radical gangs of City 31 have more resources and bodies to throw at you than a division of the organization that overthrew an entire world government? This mod cuts the maximum number of reinforcements by half for each difficulty. It doesn't red...
Lockdown Inconsistency Fix
Created by RealityMachina
Lockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but with...
Mod Warning Remover
Created by chair5768
Removes the Mod-List from a saved game, so that it can load without a missing mod warning. 1) Install and Activate this Mod 2) Load the saved game 3) Save the game 4) Exit, and deactivate this mod The SaveGame should now load without any mods active withou...
No Casework Rewards
Created by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail...
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...