Garry's Mod

Garry's Mod

2,423 ratings
Dynamic Weapon Reverb
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
136.006 MB
30 Aug, 2022 @ 9:15am
24 Apr @ 5:53am
43 Change Notes ( view )

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Dynamic Weapon Reverb

Description
DWR V3
If your weapons sound too dull or boring, this mod is just for you!

This addon brings more or less realistic weapon reverb into the game that is complemented by these features:
  • Outdoors/indoors state checks
  • Distance checks
  • Ammo type checks
  • Bullet cracks
  • Support for most mods physical bullets (you can suggest support for the mods that i'm not aware of on github)
  • CSO (Crackhead Sound Occlusion, to be patented) (supports custom amount of rays and reflections)
  • Explosion reverb
  • Support for delayed reverb according to the speed of sound
  • Weapon blacklisting
  • Custom weapon variables that can be changed by the SWEP developers (check our github for details!)


We have a bunch of commands:
These commands aren't available in the options menu
cl_dwr_show_dsp_settings - shows you the best dsp settings
cl_dwr_weaponclass - prints out your weapon class

These, on the other hand, are.
cl_dwr_blacklist_remove - removes your current weapon from the blacklist
cl_dwr_blacklist_add - adds your current weapon to the blacklist
cl_dwr_blacklist_clear - clears the blacklist
cl_dwr_volume (0-100) - volume...
cl_dwr_disable_soundspeed (0/1) - disables delay according to the speed of sound
cl_dwr_disable_indoors_reverb - obvious
cl_dwr_disable_outdoors_reverb - obvious
cl_dwr_disable_reverb - obvious
cl_dwr_soundspeed - speed of sound
cl_dwr_occlusion_rays - amount of sound occlusion rays (decides what effects to use)
cl_dwr_occlusion_rays_reflections - amount of reflections per ray
cl_dwr_occlusion_rays_max_distance - max distance per ray
cl_dwr_process_everything (0/1) - try to process every sound in the game using the functions in this mod
cl_dwr_disable_bulletcracks (0/1) - disable bullet cracks

These commands are serverside only.
sv_dwr_network_sounds - network some server only sounds for them to get processed at the client
sv_dwr_network_reverb_pas - network reverb stuff only to people in the potentially audible set
sv_dwr_blacklist_remove - the same but serverside, meaning it overrides the client blacklist
sv_dwr_blacklist_add - the same but serverside, meaning it overrides the client blacklist


We have tried our best to support multiplayer but due to glua quirks it may be a bit jank at times. So this works the best in singleplayer!

To report bugs or problems please check for conflicts first and only THEN refer to the issues on github[github.com]
Don't be like this guy though.


Code done by Teams (modusmogulus).
Base field recordings by modus and Strayed.
Huge thanks to Strayed and Kotoshmet for providing us with high quality (most importantly original and not stolen) sounds!
58 Comments
certainly and boldly black  [author] 3 Aug @ 11:31am 
not a huge problem. either something is actually creating an explosion on map load (in this case relaod) or its a small bug
ThePagenLambMiracle 3 Aug @ 6:04am 
Is it normal that I hear an explosion every time I clean up everything using VJ Base? There is an explosion sound comming from a random place in giant maps when they are cleaned up. It still happens with all other addons disabled and all cache files removed.
certainly and boldly black  [author] 29 Jul @ 3:34am 
there's some ideas i have but breaking even more things is not on my agenda, not yet anyway
Callsign_Ewok 29 Jul @ 2:54am 
Well the AI mod isn't mine I just downloaded it off workshop and added it to my realism collection I am building and constantly updating.
Callsign_Ewok 29 Jul @ 2:53am 
Some compatiblity patches/updates when you are back in work phase for this game; I would love to see some entitybullets or whatever it's called related hooks and what not looked at to see if we can make them more compatibie with more mods that would normally interfere with this one.

Been an issue for me lately as I know a mod that breaks this one. My combine Ai mod oddly enough. [Modified] Realistic Combine AI FEAR Like.
certainly and boldly black  [author] 28 Jul @ 12:22pm 
yes
Kuri 28 Jul @ 4:45am 
is it compatable with arc9 ?
certainly and boldly black  [author] 26 Jul @ 8:14am 
i'll work on it the next time i get my gmod work phase
[P$]AngryMonkeyAttic 26 Jul @ 1:04am 
i hope there will be compilability with act3
[P$]AngryMonkeyAttic 26 Jul @ 1:03am 
yea the act3 does shit