NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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MK1500 Spinal Macro Cannon
   
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786.236 KB
30 Aug, 2022 @ 11:42am
29 May, 2024 @ 8:50am
9 Change Notes ( view )

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MK1500 Spinal Macro Cannon

Description
Adds a totally reasonable spinal cannon with slow, devastating shells and a very long reload.

Also unreasonably expensive nukes

13 Comments
Xavier 22 Mar, 2023 @ 12:16pm 
Yea it seems to show up now, not sure what the issue was before
Hello_There  [author] 21 Mar, 2023 @ 12:20pm 
Just loaded up the workshop version on it's own and it showed up fine.

it's at the bottom with the other spinals.
Slime Incarnate 20 Mar, 2023 @ 8:12am 
same as Xavier
Xavier 5 Mar, 2023 @ 7:00am 
Mod is apparently up to date but I can't find the Macrocannon in the component list
Hello_There  [author] 16 Dec, 2022 @ 6:23am 
considering it's just 3 stacked VFX

that's impressive
skryan94 16 Dec, 2022 @ 6:04am 
thank you for crashing my PC with that explosion.
Firestorm🗿 16 Oct, 2022 @ 10:15am 
cum
Hello_There  [author] 16 Oct, 2022 @ 9:45am 
yes
Firestorm🗿 16 Oct, 2022 @ 8:13am 
Does this work with the latest version?
The Derper 16 Sep, 2022 @ 7:35pm 
The AP rounds can't hit the broadside of the barn, unless you put the barrel against the enemy ship you almost can't hit anything over 2 to 3 km away. I used it on multiple hulls and I almost never hit with the AP rounds.

Other than AP, I can hit with the other shells. But you might want to add some lower yield explosive rounds, can't use the nuke rounds with other players. Causes lag, and or kills off allied fleets to easy by accident.

Thank you for making this mod though.