RimWorld

RimWorld

88 ratings
Lucario and Riolu Race
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.505 MB
31 Aug, 2022 @ 8:30am
8 Apr @ 4:35pm
12 Change Notes ( view )

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Lucario and Riolu Race

Description
About
Described as bipedal canine-like humanoids, the Lucario have garnered a reputation for being fiercesome melee fighters as well as coming across as arrogant and aloof in their few dealings with humanlikes.
Widely seen as violent isolationists, more patient and gifted individuals would find the Lucario more welcoming, having a natural sense of justice and trusting those who across time earned their loyalty. It is from these exchanges that Lucario have been discovered to be telepathic, as well as able to sense and manipulate energies from all lifeforms, dubbed as 'Aura' by the Lucario themsleves.

Versions for 1.4 and below requires the MoHAR Framework!

Details
This is an overhaul of the old Lucario mod, with a new Aura Sphere ability, a Riolu sub-race, and tweaked stats, text, and graphics. As a result of some changes, additional dependencies to the VEF and MoHAR frameworks have been added.
At a later date I'd like to add additional Aura powers, using the VFE path system, and additional Ideology compatibility.

Lucario are more skilled at melee combat than humans, with higher unarmed attack power and melee dodge chance. However, they are less accurate with ranged weapons, equal to the trigger-happy trait.

Riolu are less skilled at melee combat than Lucario, but have some social stat bonuses and slightly higher global work speed.

Mega Lucario are extremely skilled at melee combat, with a higher chance of having the Bloodlust, Masochist, and/or Psychopath traits. They are even less accurate than regular Lucario, have an even lower global work speed, and a higher hunger rate.

Stats
stat
Lucario
Riolu
Mega Lucario
Market Value
2500
2400
3600
Move Speed (c/s)
5.5
5.1
6
Comfy Temperature (C)
6-24
10-23
3-26
Royal Favor
4
4
5
Hunger Rate
+25%
Global Work Speed
85%
90%
75%
Psychic Sensitivity
+20%
+15%
+25%
Meditation Focus Gain
+25%
+20%
+30%
Melee hit chance (points)
+4
+3
+5
Melee dodge chance (points)
+5
+10
Unarmed Attack Power
+~50%
+~25%
+~125%
Shooting Accuracy (points)
-5
-5
-10
Damage Reduction
+5%
+20%
Armor Rating(Sharp/Blunt)
+10/10%
+5/5%
+15/15%
Toxic Sensitivity
0%
80%
0%
Beauty
+1
Social Impact
+46%
Negotiation
+10%
Trade Price Improvement
+10%
Conversion Power
+10%

Compatibility

Credits and Thanks
Graphics and XML by Dakk Passerida
Descriptions written by madmatt88
Sound effects sourced from Super Smash Bros. Ultimate

Thanks to the Rimworld Alien Races Discord for their help!
95 Comments
isiarca 2 Jul @ 5:10pm 
Partially incompatible with PokéWorld; they work fine together if Lucario and Riolu Race is above PokéWorld in the modlist, but loading PokéWorld first instead causes the pawnkinds added by this mod to have human heads, which is extremely jarring. It also seems to break their names, so that the first and last name are crammed into the "nickname" slot together, which makes the game display the full name at all times. Why these things happen is unclear to me. Anyway, the bugs don't occur if this mod loads first.

For clarity's sake, since the original PokéWorld is deprecated and there may be multiple forks of it out there: the fork I use is the one by eth0net.
weisritter69 [DERP] 1 Jul @ 12:00pm 
MoHAR framework requirement isn't listed on the page.
DerpyCharizard 17 Apr @ 7:50am 
Sorry to bother but I'm just curious. Do you plan to make a texture for a male body type instead of both genders using the same thing?
Dakk Passerida  [author] 8 Apr @ 5:45pm 
@Roaming_Guardian there we go, dunno how that was left as is for this long lmao
Roaming_Guardian 8 Apr @ 5:02am 
Can you please rename the starter factions?
Pol 30 Mar @ 12:59pm 
Biotech xenotype version?
PanManDwn 16 Jan @ 9:35pm 
holy yap
SocomMatthew 27 Dec, 2024 @ 8:40pm 
sorry i'm super chatty
SocomMatthew 27 Dec, 2024 @ 8:38pm 
now i got to stop cha- wait a min. im chatting i got to stop, uh come on!?
SocomMatthew 27 Dec, 2024 @ 8:36pm 
hehe...