Conquest of Elysium 5

Conquest of Elysium 5

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The Forest Court [Fey and Tree Spirit Class]
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31 Aug, 2022 @ 9:07pm
15 Sep, 2022 @ 9:13pm
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The Forest Court [Fey and Tree Spirit Class]

Description
What is this about?

A new class themed around the Fair Folk - also known as Fey - and the Spirits of the Forest.
An original recruitment list and a ritual school filled with summons and other tools to conquer the world with the might of the Wildwoods. Gather tiny Fairies, magical beasts and wandering trees under your command, travel the world on secret paths and cast eternal winter on your enemies.

- about 60 new units (+ several variants), each with their own extensive lore, many sprites are taken from the Dominions series and were never seen in CoE before, a handful among them re-worked by me

- over 20 new rituals

- seasonal recruitment, during Winter when the Wild Hunt haunts the lands sacrifices are collected from human settlements and special recruitment offers become available

- use herbs to channel the powers of the wild, or follow darker paths and see what creatures the Fey once banished into the darkness

- recruitment is based on free-spawning Forest Spirits that need to be upgraded in Ancient Forests, wordly citadels offer high-priced human mercenaries to spend your gold on, Gnome Smiths will use your iron to create powerful elite soldiers


Class Lore

Since ancient times the Fair Folk existed in the sanctuary of the woods, powerful and immortal, joyful and callous, yet their spark is slowly dwindling. The old Wellsprings of life and magic have run dry and few remember how to awake them anymore. With each death the Fey are reborn, but now the rebirth takes evermore longer - centuries and millenia - and even with their timeless minds the disturbance becomes noticable. The Forest Court keeps curiously quiet about the matter, deferring to the four Sovereigns who assure that 'all shall be well and all shall be well and all manner of thing shall be well'. If they do not act, who will?

Known Issues

- none anymore, all solved thanks to HSmasher's advice

What else?

Like, comment and subscribe, I guess. Balance as always is an occult practice, the class seems to weak and too strong at the same time, so probably I did everything about right. Let me know if there are any issues, or what you especially liked so I might do more of it.
71 Comments
Nathan Pascal  [author] 21 Dec, 2023 @ 1:17pm 
Alright, glad to hear it works now. Still, very strange, can't say I ever encountered something like this before. Mm, everyday a new wonder in these lands of Elysium.
pollenuage 21 Dec, 2023 @ 12:57pm 
it came back to normal after a restart, thx for your quick reaction ;) i don't know why that happened.. no other mod.
Nathan Pascal  [author] 21 Dec, 2023 @ 12:03pm 
Uh, huh? No, that would not be intended, but in my game they are still 1x1, just checked, and my version should still be the same as the uploaded version, so that confuses me a little. A conflict with another mod, perhaps?
pollenuage 21 Dec, 2023 @ 11:50am 
fairies are so big! 2x2, only 1hp... is it intended? thanks!
Feraa 6 Jan, 2023 @ 9:39am 
I'd have to agree about it being a rather tame invasion. Maybe the veil between the underworld and overworld being thin would be another tame one, with it mostly spawning random spirits scattered around that are easy to disable (usually). The fungus spawns are certainly the easiest to handle, though annoying if you rely on herbs or fungus and don't have much in the way of poison resistance.
Nathan Pascal  [author] 6 Jan, 2023 @ 7:46am 
Yeah, I just noticed, I misread the original question a bit. I thought, there were swamps spawning around the base, which confused me. But mushrooms spawning in forests and swamps would be perfectly normal for the base game event. Fungus year? Mushroom harvest? Something like that.

Those would then spawn anywhere on the map, but since some of them are forest stealthy you would probably only notice those close to you at first. It is probably the most tame invasion event the game has to offer, and easy to miss, since the flavour text seems to imply it is only about resource income.
Feraa 6 Jan, 2023 @ 3:53am 
As Nathan mentioned, there is a random event that spawns neutral mushrooms in random woodlands and swamps over the course of a few turns. You probably got that without noticing or being aware of what it did.
Iggy 5 Jan, 2023 @ 8:12pm 
Yeah, I tested it again in the same game as before and it seems the "forbidden Ground" ritual isn't spawning neutral mushrooms anymore. It's really weird I never had random mushrooms spawn a few turns in a row taking over my land before.
Nathan Pascal  [author] 5 Jan, 2023 @ 9:15am 
That is certainly not meant to happen. For the mushrooms you might have the seasonal event that increases fungi income for Witch and Troll King, which also causes neutral mushrooms to spawn everywhere. But the swamps? Never seen something like that myself, and I can't even imagine what might cause it, sorry.
Iggy 4 Jan, 2023 @ 11:35pm 
Not sure if it's a conflict with other mods I'm using, but after I used the ritual "forbidden Ground" in my main base each turn after, neutral mushrooms start showing up in the forests and swamps around my base, is that meant to happen?