Wildermyth

Wildermyth

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Aging Tweaks
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1 Sep, 2022 @ 12:21am
6 Sep, 2022 @ 11:25pm
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Aging Tweaks

Description
Inspired by Bioness's Healthy Humans mod, this is my own set of tweaks to the aging system in Wildermyth, for those who prefer a different flavor. Initial release 9/1/22.

This mod makes heroes go gray and become wrinkled at a slower rate than in the vanilla game. There are a number of other tweaks to the stat changes associated with the aging process (mostly to make the whole process a bit less dramatic, compared to vanilla rates) as well as changing the base retirement age to 60 instead of vanilla's 45.

Overall balance is towards a generally milder experience than the vanilla game's aging process, with less drastic visual changes over a short period of time (although heroes will still reach the same level of visual changes, just over a longer time period).
8 Comments
Hotline Hover 20 Oct, 2024 @ 5:35am 
I understand you're probably not still updating this mod, but I agree with the previous comment, it'd be cool to have a version that just removes visual aging entirely. Maybe also one that removes the old age penalties entirely for those who want that?
Marshmallow, Devourer of gods 24 Feb, 2023 @ 4:42pm 
great mod, i personally prefer it to healthy humans. May i suggest making a version that removes visual aging entirely?
flipwix  [author] 8 Sep, 2022 @ 7:18pm 
@quinintheclouds! happy to answer that! the retirement age in this mod is set to 60 by default (i believe it's 75 in Healthy Humans?), and wrinkles and graying hair appear at a slightly slower rate than Healthy Humans (which in itself is already slower than vanilla) to make characters visibly age at a less drastic rate. the penalties from old age have been toned back a bit overall (as opposed to Healthy Humans just bumping back all the penalties an age tier) but not completely removed (there's still a speed penalty for old age etc--just not as drastic overall penalties, to compensate for retirement coming at a later time).

hope that explains a fair bit, happy to give more details if you'd like! that's just off the top of my head
quinintheclouds! 8 Sep, 2022 @ 6:01pm 
gotcha, thanks! In what ways does it differ, if you're alright answering? I'm gonna give it a shot in my next campaign but I'm curious
flipwix  [author] 8 Sep, 2022 @ 5:33pm 
@quinintheclouds! As this modifies all the same values, it is not compatible with Healthy Humans, so you'll need to disable that one before you can use this one! It's meant to be an alternative to that mod for those who prefer these slightly different adjustments
quinintheclouds! 8 Sep, 2022 @ 4:09pm 
@amberness I've had the no-faces problem as well, but have yet to use this mod, so it's likely something else, like a face-related mod, I'm guessing. I have like 60 mods so it's hard to say which it is lol

@flipwix is this compatible with the healthy humans mod or should I disable that one before using this one?
flipwix  [author] 7 Sep, 2022 @ 7:56pm 
@amberness There shouldn't be. Are you using any other mods? The only values this mod should be changing are values that shouldn't be affecting NPC faces like that, as far as I know--I've just changed the aging values. If you are using other mods, does this problem persist with this mod turned off? I can look into it, either way.
amberness 7 Sep, 2022 @ 6:35pm 
I started using this, and then suddenly none of my NPCs had faces. Is there an interaction or something?