XCOM 2
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Proficiency Plugin: The MOCX Initiative Factions
   
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1.104 MB
1 Sep, 2022 @ 11:56am
8 May, 2024 @ 6:39am
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Proficiency Plugin: The MOCX Initiative Factions

In 2 collections by FearTheBunnies
OneGrumpyBoi Season 3 Modlist
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OneGrumpyBoi Season 5 Modlist
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Description
About This Mod
Continuation of Proficiency Plugin: The MOCX Initiative, this will now convert captured Dark Reclaimed into unique Skirmishers, Dark Zealots into unique Templars, and Dark Phantoms into unique Reapers.

Dark Reaper
The Dark Reaper is designed to be a stealth technical assistance unit. Equipped with Vektor Rifles and Gremlins these units can supplement and complement almost any squad composition. Their technical skills are not as complete as a Dark Specialist or Tech Specialist, but their stealth gives them a unique advantage over both.

Dark Skirmisher
The Dark Skirmisher is designed to be a grapplin' and slashin' fool. Swapping Marauder for Reinforced Cabling, the Dark Skirmisher is a highly mobile unit focused around maximizing Ripjack damage and utilizing some of the skills the PCP Skmirmisher left behind.

Dark Templar
The Dark Templar is designed to have some versatility in positioning and ability. Swapping the autopistol for a heavy weapon and grenades, the Dark Templar adds heavy firepower behind an already impressive psionic skill set.

Required Mods
Proficiency Classes:
MOCX:
Strongly Suggested (but not 100% required):

Compatibility

Known Oddities
  • Prep For Entry makes grenades free, but grenades are NOT usable after Rend during the Momentum movement AP. Make sure to throw your grenade before running up and slashing or subscribe to Use Boom Actions with Momentum.

Thanks
  • shiremct for the amazing Proficiency Classes and Hero plugins.
  • Reality Machina and robojumber for the superb work that went into MOCX
  • Pavonis Interactive for the LW2 squad icons which I used to make class icons.
  • EvilBob22 for the updated class icons!
    34 Comments
    exultiaa 12 hours ago 
    @FearTheBunnies Seems to be working well, thanks again for your help!!
    FearTheBunnies  [author] 14 Jul @ 9:55pm 
    Yeah, forgot about that small issue. In the XComClass.ini file for the Prof Class Pack at the top of the file will be lines adding the new classes to an array. Just delete those lines in the file and poof those classes no longer exist. In theory you could edit configs for Disable Any Class but I would need to dig deeper for that.
    exultiaa 14 Jul @ 8:44pm 
    @FearTheBunnies Thank you for the assistance! Also I do have Disable Any Class Redux, but since i have Amalgamation installed I'm unable to see the list in MCM.

    Is there a way to use the config files to manually disable classes?
    FearTheBunnies  [author] 14 Jul @ 5:20pm 
    @exultiaa Yes, you can run Proficiency dark heroes with Amalgamation heroes. BUT! It may require touching configs a little too.

    Based upon order of publication, you may get lucky and it "just work" assuming the Amal Hero pack resets the hero class trees and it is loaded after the Prof hero pack.

    To guarantee you are using the right ones for the XCOM Heroes you can go into the class config files for Prof Hero classes and delete the configs for them which will make sure Amal Heroes are used instead.

    Also, I would recommend something like Disable Any Class Redux to disable the Prof classes as well so they don't clog up your GTS buyables.
    EvilBob22 14 Jul @ 11:03am 
    Yeah, run the base MOCX hero class mods instead of this one.

    The Amalgamation Faction Hero Classes mod changes the base game hero classes to new Amalgamation versions.

    The MOCX mod includes Skirmishers, add MOCX Zealot and MOCX Phantom for Templars and Reapers. These all make captured hero MOCX into base game versions. With Amalgamation Faction Hero Classes also active, they will automatically be the Amal versions.

    This mod makes the captured MOCX hero classes into the Proficiency versions instead of the base game ones. Just leave it out.
    exultiaa 14 Jul @ 12:00am 
    Would it be possible to prevent the base Proficiency Hero classes from showing up while also having the MOCX Hero classes show up? I wanted to see if you could run Amalgamation Reapers, Templars, and Skirmishers but the MOCX faction heroes you capture become Proficiency Dark Hero classes
    FearTheBunnies  [author] 10 Jun, 2024 @ 2:41pm 
    I am willing to review their trees again and see if I can find room for it
    Tacoaloto 10 Jun, 2024 @ 11:45am 
    I realize that Dark Reapers don't get Silent killer as an ability, which kind of makes it hard to use their shadow stacks properly. Any attack not done by an ABC protocol just breaks their concealment and lose all shadow stacks. Is this intended?
    FearTheBunnies  [author] 24 Mar, 2024 @ 6:28pm 
    Correct. The Proficiency MOCX mod adds normal classes to MOCX. This mod adds hero classes to MOCX hero units.
    EvilBob22 24 Mar, 2024 @ 2:26pm 
    @Mr.DIQGIGG 100% fine to run together. If you do, then all captured MOCX become proficiency classes