Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Your headquarters (Palace of Ice) to prepare your gear or craft before adventuring
   
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2 Sep, 2022 @ 2:52pm
17 Jun, 2023 @ 1:59pm
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Your headquarters (Palace of Ice) to prepare your gear or craft before adventuring

Description
Important changes since the Palace of Ice update (May 25, 2023) :
This version now has the items that are marked as for the Palace of Ice DLC (it is the only difference). The other default version does not require the Palace of Ice DLC. Otherwise, DLCs are no longer required to access all the other items.


A cozy headquarter to trade and craft !

It is meant as an immersive space for preparing before adventuring or to sell your loot after an adventure. You can even use it *before* the main campaign for your level 1 characters [see note at the end here]. You will find everything you need to craft (including resting), but you can also buy magical items.

There is also free basic gear to make sure your level 1 characters have the proper armor, weapons, tools, focus, etc.


HOW
First, this is not a mod : it does not modify anything in the vanilla game. It is a "campaign" (only one small map) you can use to adjust your gear before the main story or before and after Dungeon Maker campaigns.

Simply send your characters to the campaign called Your Headquarters (in the main menu: New Adventure > Change campaign).
- When you leave, the game will give you the option to Update your characters.

This is only useful before and after : going here in the middle of an adventure will not update your saved game in another campaign. :P

WHAT IS DIFFERENT FROM SIMILAR "MERCHANT CAMPAIGNS"
- It is not a Location, but a "Campaign" so-to-speak so you can easily enter and leave with your Updated characters.
- It does not use any of the DM merchants, but instead has a custom merchant better adapted to sell your loot. The quartermaster has all the gear and crafting supplies and the loremaster has all the spells (20% rebate).


QUARTERMASTER SET-UP

SELLING
- After selling an item, if it was a mistake, you can buy it back for approximately the same price. It is your headquarter after all.
- Selling items gives you about 78% of the official value, which is a good amount (much more than in the main campaign). This is important as DM campaigns do not benefit from the Scavenger faction.

CRAFTING RECIPES
- Quartermaster Galar sells all poison recipes beyond basic ones*, all enchantement recipes, and all you need to craft.
- Loremaster Maddy sells all scroll recipes. [Note that the Dungeon Maker limits scribing recipes to levels 1-4, with one level 5 spell (Banishment).]
( NOTE : all recipes are forgotten when you start any campaign : this is a design issue with Solasta. Therefore, you might want to carry some recipes in your Inventory and learn them after starting a campaign.)

BUYING
- Items prices have a 20% rebate (like having a good reputation in the game).
- Quartermaster Galan sells all crafting ingredients, but also all magical items.
- Loremaster Maddy sells all the available spells (up to level 8!) and the scribing recipes (rejoice!) [big May 2023 update]

IDENTIFY : of course Detect Magic and Identify are free services.

FREE LEVEL 1 GEAR (non-magical)

* Level 1 scroll recipes, basic smithing recipes (enchanted arrows/bolts), and basic poison recipes are available for free in a container upstairs (which is the crafting workshop and sleeping area). We consider that all characters who are proficient in scribing should know the basics for the level 1 spells they know.

* Free basic tools : the workshop area also has a few sets of tools in case your party is missing them for any reason.
* Also 30 free rations to help you rest/craft.

* Free basic weapons and armor : basic non-magical weapons and armor are also available for free, so new characters can have their preferred weapons and relevant armor before starting their adventures.

* Free arcane/divine foci : holy symbols, component pouch, etc.
--

TO IMPROVE

Ideally, some prices would need adjustments, notably the spell scrolls which are very expensive in comparison to the prices of magical items as such (some are even errors, like Stoneskin for 50gp, etc.). The scroll recipes are somewhat affordable though, especially as you do not need to buy them all. It is unclear for me now if prices can be altered without causing issues.

Suggestions and feedback welcome.

Nexus version (for GOG users) : https://www.nexusmods.com/solastacrownofthemagister/mods/193
Forum thread : https://forums.solasta-game.com/forum/campaign-map-your-headquarters-to-prepare-your-gear-or-craft-before-adventuring


How to adapt your gear BEFORE the MAIN campaign
I have noticed some understandable confusion from new players, so here is some basic information that should help...

Warning : Pregenerated characters (those the game offers by default) cannot be modified/updated. You must make your own new level 1 characters.

1) New characters (level 1) can change their gear and grab recipes in "Your Headquarters campaign".
Extra note : place recipes in your Inventory and do not read them (unless you wish to craft in your headquarters). Recipes are sadly not updated to characters between campaigns, in all circumstances. Recipes therefore need to be re-learnt at every single beginning of any campaign. This is a game design issue.
2) IMPORTANT: they must then exit the headquarters using the blue area and you must click all the Update buttons for all 4 characters.
3) You can now simply start the MAIN campaign with those same updated level 1 characters.

Everything was tested as working normally when starting the main campaign with level 1 characters that first visited Your Headquarters.

By the way, when you begin the main campaign, non-player characters (like merchants) will ignore you until you do the first few tasks required by the main story in Solasta.

What about the Palace of Ice campaign ?

Characters saved in a main campaign (Crown of the Magister) or saved in a DLC (such as Lost Valley) cannot enter a Dungeon Maker map, and therefore those characters cannot be prepared or tweaked before the Palace of Ice new campaign.

Only the characters that you can see in the main menu can enter Your Headquarters and then what you update in their gear can be imported in the Palace of Ice campaign!

But I have no Gold !

Since Your Headquarters is designed to be an immersive place to sell loot, buy new gear and craft between Dungeon Maker adventures, it does not offer free magical items (what is free are level 1 recipes, non-magical gear, clothing, tools). BUT if you wish to add Gold or get free gear before a campaign, you can create a new project in the Dungeon Maker (called Campaigns), import Your Headquarters, and add what you need or Gold inside any container, or change the rebate on prices (can be 100%).
31 Comments
Baraz  [author] 28 May, 2023 @ 10:21am 
Just had an idea :
For characters who have no Gold, like new characters before playing Palace of Ice, one could set the custom merchants to 100% rebate.* [One needs to import Your Headquarters in your Dungeon Maker.] It is the simplest way to shop for those level 10 new characters.

* For technical reasons, when "Overcharge prices" are set to "-100%", you can buy only by selling/trading any item (you can trade a simple dagger for all the gear you selected).

It is not the core design of this mod, but that trick might be good for the many people who wish they could equip their new characters before Palace of Ice.
Baraz  [author] 28 May, 2023 @ 8:41am 
@Kanolin : you misunderstood the sense of my question. I encourage others to import the custom merchant or location (or the whole thing) because otherwise it is a huge amount of work (the premade merchants lack most items).

For learning high level spells (5+), for +3 items or for crafting, versions 2.2 is recommended (with or without the DLC).
Kanolin 27 May, 2023 @ 9:44pm 
@Baraz : No, it was the whole thing. It imported everything you did into a "new" one that I could edit/alter. I just added the gold chests for some ready cash.
Don't worry. I am not going to publish anything using your work. I just wanted something more for my end, and it worked out well. (It was actually the un-updated DLC version from right before Palace of Ice).
Baraz  [author] 27 May, 2023 @ 7:26pm 
@Kanolin : I guess you mean by importing a custom merchant into a DM "campaign" you created (which is a good trick because it takes an insane amount of time to set them up!) or importing the location.

Cool.
Kanolin 27 May, 2023 @ 7:08pm 
I am able to edit your pack by importing it to the DMaker. It won't let me edit it directly. I was able to add several chests full of gold, to help buy the items that are too expensive otherwise.
Everything seems good now, so thanks!!
Baraz  [author] 27 May, 2023 @ 3:05pm 
Just in case the many updates annoyed anyone :
All the new items are added now, and in proper order.
There will not be more updates this week.

Of course, do report if you find anything odd or missing. I will take note and fix in about a week.
Kanolin 25 May, 2023 @ 10:13pm 
Thanks, will look into those options!
Baraz  [author] 25 May, 2023 @ 8:37pm 
Hello Kanolin,

Though it is not in the scope or concept of this "mod", you could :
a) see if you are allowed to edit Your Headquarters in the Dungeon Maker (I am not sure, but I think you can). If so, click on any container and add what you need.
b) If not, you can create a mini-Dungeon Maker map and place a container which you can edit freely.
Kanolin 25 May, 2023 @ 8:33pm 
Also of note, they have changed the prices of some items, and this has affected what can be bought now. All of the stat books are out of normal price range, like around 16000 gold ea.
Is there a way to add chests of gold that can resupply the gold inside?
Kanolin 25 May, 2023 @ 7:39pm 
Awesome, thanks for updating!