Total War: WARHAMMER III

Total War: WARHAMMER III

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Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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overhaul
Tags: mod
File Size
Posted
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46.049 MB
3 Sep, 2022 @ 2:56pm
9 Jul @ 6:50am
824 Change Notes ( view )

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Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires

In 1 collection by Zaylidin
Lily's Warhammer 3 Overhaul Collection
50 items
Description
Sons and Daughters of Fair Bretonnia! At last, I give you the TRUE Definitive Edition version of my Bretonnia Overhaul!

This mod is a rework of Bretonnia, adding new units, technologies and balance changes to enhance your feudal-over-lording experience.

This overhaul experience was designed to allow for more effective use of melee infantry, whilst still adding new features and changes to enhance the noble knights. Overall, Bretonnia may have a steeper challenge in some areas due to the weaker economy, but having more options and play-styles at hand will radically change how you play each campaign.

Try your hand at peasant mob spam with the Fay Enchantress, an army of royal men-at-arms with Louen or hard hitting regiments of foot squires as Alberic!





Knights no longer have their upkeep increased without vows, and have unit Caps instead.

• Modified starting armies for King Louen, Duke Alberic and The Fay Enchantress.
• Questing Knights and Grail Knights have smaller unit counts but improved stats to compensate.
• Foot Squires are buffed, making them a bit more worthy of Tier IV. They can be recruited by Alberic from Ports.
• Men-at-arms (Polearms) recruited a tier earlier, Peasant bowmen and Peasant mob recruitable from the settlement chain.
Farms and Industry can be upgraded without needing a Mill or Storage.

• New units: Royal Men-at-Arms, Royal Spearmen-at-Arms, Royal Men-at-Arms (Skirmishers), Royal Men-at-Arms (Hammers), Royal Men-at-Arms (Longbows) and Royal Men-at-Arms (Polearms)
• New Regiment of Renown: Swords of Couronne (Royal Men-at-Arms)

• New Building: Almshouses. They are used to increase peasants in the peasants economy.
• New Building: Guilds. They improve your economy and increase your knight caps.
• New Building: Royal Chapter Barracks. They allow you to recruit Royal Men-at-Arms.
• New Building: Dairy Pasture. They produce the Cheese resource (a custom trade commodity).

• 19 new technologies and changes to many existing technologies
• 14 New skills, with a unique skill for each Lord, Hero and Legendary Lord.

• Redesigned Traits for each Faction.
• Changes to dilemma events.
• Starting peasant limit increased.




Royal Men-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with swords and shields, they make a solid generalist choice for more dependable infantry.


Royal Spearmen-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with shields and spears, they are able to take a direct charge and dish out more damage than regular spearmen-at-arms!


Royal Men-at-Arms (Polearm)
• A Core Royal Men-at-Arms choice
• Armed with polearms, they deal great armour piercing damage to large enemies, much more so than regular Men-at-Arms.


Royal Men-at-Arms (Longbows)
• A Special Royal Men-at-Arms choice
• Ranged Infantry armed with longbows.
• They have increased ranged damage, accuracy and ammunition compared to peasant bowmen, as well as slightly improved melee stats, leadership, health and armour.


Royal Men-at-Arms (Skirmishers)
• A Special Royal Men-at-Arms choice
• Highly skilled melee infantry (for Peasants)


Royal Men-at-Arms (Hammers)
• A Special Royal Men-at-Arms choice
• Highly skilled melee infantry (for Peasants)
• Large armour-piercing attacks that reduce leadership and armour.


Swords of Couronne (Royal Men-at-Arms)
• Regiment of Renown, unlocked at level 6
• Melee Infantry armed with dual swords, they deal high damage to enemy infantry.


New Technology:

Nineteen New Technologies!
• Improve your Mounted Yeomen and Men-at-arms with technologies such as Warden, Banner Carriers, Expert Blacksmiths and Heavy Armour!
• Bring your knights to new levels of power with Blessed Blades and the Blessing of the Grail!
• Improve your economy with Sacred texts, Herbalists, Improved Mills and Bountiful Harvest!



New Lord Skills:

• Fourteen new skills in total, some of which are unique to certain legendary lords.
• Six new skills available to all lords that follow three mutually exclusive trees: Noble Steward, Peasantry Commander and Noble Commander.
• Noble Steward and Bureaucrat skills improve the economy and work best when fielding mixed armies.
• Peasantry Commander and Logistician are ideal skills for leading large peasant rabbles to war.
• Noble Commander and Heroism are ideal skills for commanders that lead mighty hosts of knights from the front.


FAQ
Q: Why are my units taking so long to recruit?
A: That's because you installed a mod called Immersive Bretonnia, its not being caused by this mod.

Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues. I don't plan to continue to support and create compatibility mods, you are free to make them yourselves for the mod combination you want to see.

Q: Lily, are you going to add more units? Do you take requests?
A: I'm more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I'm fussy with what I work on and I'm not as well versed as other modders with script/lua and many other aspects of modding.

Q: Lily,Are you a Bingus
A: Yes!

Message from the Creator:

Thank you so much for the support and encouragement over the years. I've been lucky to receive so many heart warming messages and praise for the creation of my Bretonnia mods, so this mod is my love letter to all of you. I hope, by the Lady of the Lake, that you enjoy this mod. It is everything I have ever wanted for Bretonnia in one neat little package.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


Join my discord or Donate:
[discord.gg]
[www.paypal.com]

Huge thanks to Dead Baron upgrading the visuals of my Royal Men-at-Arms models with the new helmet variant and shield coat-of-arms!
Please take a look at this collaboration mod I made with DirtyDan called Blessings of the Lady.
Compatible with BAGholder's Warband Upgrade Extended.
Now includes the Apothecary buff from Cosmic Lich.
Credit to ItalianSparticus for some ideas for changes from this video he made on Bretonnia.
1,033 Comments
Cold 9 Jul @ 1:44am 
@Zaylidin Thank you so much. I actually did patch your packfile but there were some things I did't know what should be done for balance so I just tweak the stat biased toward "higher = better". But I guess my balance feeling is not as good as your so gonna re-download the mod. Thank you again!
Zaylidin  [author] 8 Jul @ 3:55pm 
Already done @Cold
Cold 8 Jul @ 12:01pm 
New changes made to various bretonnia units in stats and melee weapon please take a look and update
DinoZeus 23 Jun @ 5:11am 
@Zaylidin thanks for the follow up!
Joe C 23 Jun @ 3:44am 
Can anyone recommend a double unit size mod that's compatible with this?
Zaylidin  [author] 20 Jun @ 2:28pm 
That version is quite out of date and is lacking features. I am not sure if it will have issues or not im afraid.
DinoZeus 20 Jun @ 2:14pm 
Hey, I'mm guessing this is a silly question, but does the "no royal men at arms" version of this work alongside your lord and hero mods that require the overhaul?
Zaylidin  [author] 19 Jun @ 2:58pm 
Odd. I will take a look tomorrow
Troubleshooter 19 Jun @ 2:41pm 
Royal men-at-arms and Royal men-at-arms (longbow) seem to have a glitchy and glowing helmet and shoulder armor at medium/long distance when playing as Courone. Perhaps a LOD issue?
Zaylidin  [author] 19 Jun @ 8:57am 
It should still work post update, no?