Crusader Kings III

Crusader Kings III

608 ratings
When the World Stopped Making Sense
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232.629 MB
4 Sep, 2022 @ 4:51am
14 Jul @ 4:39pm
17 Change Notes ( view )

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When the World Stopped Making Sense

Description
When the World Stopped Making Sense

Version: 0.1.7.2
Checksum: 9b3a
Compatibility: CK3 Vanilla 1.16.*

Direct download links are accessible only via the mod thread, in the latest release threadmark, labelled something like Release x.x.x.

FAQ and Known Sub-Mod Compatibility is listed on our wiki[ck3.paradoxwikis.com]

Description:

This mod builds upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!). It aims to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more.

Current Features:
- New Bookmarks, new features, new cultures.
- Unique culture mechanics, including significantly improved granularity and unique traditions, as well as unique melting pots.
- Unique governments for Roman, Indian, and Sassanid Rulers, as well as an evolution system for Sub-Roman realms to become feudal.
- Unique religion mechanics, including a model for Autocephaly.
- A working federate tributary system.

Planned Features:

These are the major features that are planned for the mod in 1.0.0. Note that not all of these features are implement yet, as we are still in Alpha.

- New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured
- Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots
- Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam
- A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal
- Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms
- Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes
- Decaying Roman legions, reconquest mechanics and foederatus contracts
- Flavour events to give a distinct feeling while playing in all regions across the map
- Play in your language of choice - full translations for English, French and Spanish

Further Information:

For full and detailed information on the mod, or to have the best chance of any questions or bugs being addressed, please head to our thread on the Paradox Forums[forum.paradoxplaza.com].

Find us on Discord! Here is a permanent unlimited link to the WtWSMS Discord: https://discord.gg/aYPuw7BGRu
Popular Discussions View All (4)
60
14 May @ 10:11am
Historical Suggestions
Abaçı
10
23 Feb @ 9:03am
Bug Reports
LT. Rascek
3
15 Sep, 2024 @ 7:36pm
Imperator Rome conversion to CK3 megacampaign compatibility
Sadist
347 Comments
LT. Rascek  [author] 5 Jul @ 6:13pm 
@39KILL39 - We need more details than that to diagnose the crash.
JesusChristIsLord 27 Jun @ 7:10pm 
PARADOX, PLEASE ADD TIMELINE THAT GOES FAR BACK TO THE FALL OF WESTERN ROME MAN. Let players have a LONG 1000 years of dynasty building, PLEASE.
39KILL39 24 Jun @ 6:32pm 
doesn't work for me, keeps crashing
Lioncccp 11 Jun @ 4:01pm 
Add something to the description about the Visigoths, I've always wanted to play in that era, but whenever I searched about the mod or some country that came to my mind or something like Arianism that was well discussed, I never found it.
Lioncccp 11 Jun @ 4:00pm 
OGM I FOUND THIS MOD, I PLAYED ONCE WITH MY COLLEAGUE, BUT WE BOTH FORGOT ABOUT THIS MOD!!!
LT. Rascek  [author] 24 Apr @ 10:30pm 
@Romulo Augustus:
That should be fixed with the next mod version (after the DLC drops); it's a byproduct of our tributary coloring system that will be obviated with the new tributary mechanics.
Romulo Augustus 24 Apr @ 11:09am 
extremely good mod, but for me there is a bug with the administrative system and when I play with Western Rome out of nowhere the color of the empire changes to purple
LT. Rascek  [author] 14 Apr @ 6:12pm 
@Blackhearted Shaman jr.:
With the new Admin government we're looking at revising the feudalization process, but we'll have to experiment with Admin government. If that goes well, we could potential add more off ramps, but we're trying to avoid adding things like merchant republics as that'd really require base game changes.

And if you're getting crashes, we'd be very interested in investigating those. Could you furnish us with saves relating to them?
Blackhearted Shaman Jr. 14 Apr @ 10:15am 
First off just wanted to say this I have loved this mod for many years thank you for bringing it over to ck3 it has been fun even though it hasn't been updated in a while. Second have you guys ever thought of adding a different development path of sub-roman institutions? For example, if a sub Roman realm is making an ungodly amount of money they could transition into something like an oligarchy or a merchant Republic like we had in ck2.
(And before I may or may not be blasted for this the mod normally crashes before I could even get to feudalism with subroman so yeah)
LT. Rascek  [author] 12 Mar @ 3:59pm 
@Elidurden123:
"China did not exist before 867."

Seriously, not until we get through the laundry list of remaining features to do for Western Europe. Getting China/Japan/Korea/Southeast Asia/Indonesia to the same level as, say, Persia, is a monumental undertaking.

We'll be keeping the current map until we're ready to start expanding, which would be completed at some indefinite time in the future.