Total War: WARHAMMER III

Total War: WARHAMMER III

766 ratings
Smirks Blood (A little less blood for the blood God)
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graphical
Tags: mod
File Size
Posted
Updated
98.784 MB
6 Sep, 2022 @ 4:43am
17 Apr @ 1:04am
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Smirks Blood (A little less blood for the blood God)

Description
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 unique ground splats.

Not compatible with anything that changes the blood textures or the blood VFX xmls.

Ground blood remain time:
Low (2): vanilla times; Medium (1): A few minutes; High (0): approx 30 mins

You can change these to whatever you want by following the information below.




HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.
398 Comments
Grimm  [author] 11 Jul @ 12:24pm 
No thanks necessary. Of course it would help if I knew what your question was...
What was it? If you ask a reasonable question in a reasonable way, and I see it, I will try to answer it.
InfoManiac 11 Jul @ 8:04am 
thanks for not answering my question.
Grimm  [author] 25 May @ 9:41am 
I have mine set at Blood Particle Scale 100% and Blood Stain Scale at 50%.
GroveJr 25 May @ 9:29am 
Hi, do you have a recommended blood settings when using this mod?
SaladOhm 16 Apr @ 9:47am 
Alright sounds good, thanks once again man I appreciate it and your taking the time to check things out
Grimm  [author] 16 Apr @ 6:14am 
I can't replicate what I'm seeing in your video. It COULD be specific to that particular battle map (I have only tried it with the skirmish snowing maps) or a conflict with another mod you might be using.
SaladOhm 15 Apr @ 3:48pm 
Hey Grimm,

I edited the values as you outlined but I still face performance drops (down to 30 fps). I noticed something strange too which I recorded here showing blood spatters flickering:

https://youtu.be/qsqjnfbpDDU

which made me wonder if this is something thats affecting the performance? I dont know enough about modding and textures, but wonder if it has anything to do with snow as well

Thanks again for the mod!
Grimm  [author] 9 Apr @ 1:12am 
The way the decals overlap instead of being replaced makes them really add to the FPS hit if you don't have a good GPU or want very high FPS (which I don't for this type of game. 30-60 is just fine for me).

You could try removing these files:
Open the pack file as in the description above and delete the XML files:
wh_dlc02_blood_splatter_ground.xml
and
wh_dlc02_lib_blood_decals.xml

This would return the length that the blood stays on the ground back to default 'short' times. And it would cut down the amount of variety in the blood splats. BUT it will save you FPS.
SaladOhm 8 Apr @ 10:36am 
Hi Grimm great mod and thanks for maintaining! I had a question since I'm using your mod in conjunction with others, and I've noticed with your mod, fps drops significantly, and when I remove blood particles entirely the framerate jumps back to 100fps. By changing the time spent, would that really affect the performance? Or is it affected by the fact your mod's textures etc. are just so good that the game can't handle? OR is it the overlaid textures (as I think you mentioned in one of your previous comments)?

I tried playing aroudn wtih the blood sliders but they didn't really make any change for me, so I wanted to ask what you suggest I could try to keep this and increase performance. I can't see mysefl going back to vanilla blood after using this!
Grimm  [author] 31 Mar @ 2:33pm 
If you open the mod file as explained in the description above and delete the folder 'Common Textures' and resave then the blood ON units will return to default. There is also the slider for'Blood Stain Scale' in the graphics options which affects the size of the blood on units.