Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire, Bretonnia, Vampires(EBV) Additional Units Mod -Sigmar's Heirs Comp.
   
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File Size
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61.265 MB
6 Sep, 2022 @ 6:02pm
18 Jun @ 4:26pm
94 Change Notes ( view )

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Empire, Bretonnia, Vampires(EBV) Additional Units Mod -Sigmar's Heirs Comp.

In 1 collection by libērtaŞ
Awesome Vanilla Enhanced Experience
72 items
Description
A mod focused on humans(and former humans)

The mod was standalone before, and eventually when Sigmar's Heirs was released I integrated them to keep some of the units I made that didn't overlap and to keep the unit models and looks of my mod to override those from SH.

The mod is a compilation of different changes:

  • Graphical
  • New Units
  • Statistical
  • Campaign


Graphically

  • Sigmar's sons have a custom look and color scheme. As well as adding a warrior priest officer.
  • Normal Flagellant unit(not RoR for lore reasons) are buffed up like in tabletop.
  • Officers were added to Empire Knights and Reiksguard.
  • Vampires and Isabella textures redone to give smooth sort of realistic texture.
  • 2 new infantry helmets for Reiksguard.
  • Red light beam fix on greatsword armors.
    The Reiksguard Order is one of the largest but not the wealthiest, which is why they still use relatively normal equipment except for the halberds, but swords are like normal huntsman since they look cool.
    The Blazing Sun Knights on the other hand are THE wealthiest Order in the Empire, thus they get all the bling. As for the Knights of the White Wolf, they are the oldest and the largest Order in the Empire, and they're more wild I guess, but they can afford good quality hammers and armor, their armor looks thicker, rougher, tougher.
  • Curvy Isabella

    -----

    New Units

  • Imperial Foot(Dismounted Reiksguard Knights)
    • THESE UNITS HAVE BEEN REPLACED BY XOUDAD'S MOD, but I added my own textures and models to the heads and shields of the units and officers, and my own style of officers.
  • Reiksguard 2 handed swords cavalry.
  • Inner Circle Knights(not for, but of all Knightly Orders/1 unit).
  • Altdorf Company of Honour
  • Dismounted versions of the Knights of the Blazing Sun.
    • Swordmasters(greatswords)
    • Polearm Knights
    • Shieldmen
    The Order of the Blazing Suns are probably the most renown and skilled in martial arts of all Orders both Templar and Secular and in their case, a non-Secular one. They dedicate their lives to improve both military tactics and martial arts learned from all around the world and even provide aid to foreign peoples with their skills in either field. Thus the reason why they have some aura buffs to aid nearby units.
  • Order of the Knights of the White Wolf (they're a bit taller than normal empire men and so are the horses due to Norscan blood)
    Since the game is a sandbox and follows lore loosely, there's some changes here. By all rights all the units except the mounted knights should number to 1 or 2. But you know, that's no fun:
    • Teutogen Guard
    • Brotherhood of the Axe
    • Knights of the White Wolf
  • Sylvanian State Troops(they look like that cause of appearance mods that I use that is for State Troops)
    -----

    Statistical Changes

  • Sigmar's Sons stats improved, given frenzy as per their behavior in lore and the ability "the best" defense" which goes in hand with frenzy and is what helps them tie with Reiksguard rank 9 shieldmen provided they are in melee.
  • Grail Guardians unit size reduced from 32 to 12 and stats buffed, and given dampen effect on melee contact. They have been turned into a more elite unit closer to lore, and a true infantry lawnmower with splash attacks.
  • Empire Knights, a Tier 2 cavalry unit of the Empire along with the other Provincial recruitment versions had their stats improved slightly(mainly defense and charge) to make them worthwhile to recruit but still some are weaker than Reiksguard.
  • The leading Officers that were added have their own battle entities damage, derived from hero weapons like a hero sword, witch hunter pistol, warrior priest hammer, etc, depending on the officer in question. This is only damage, they still have the same health and stats as the units they lead and will die just the same so it isn't op.
  • Greatsword unit has been improved in attack and sightly in defense with a very small(actual name) splash attack distance to potentially hit more than 1 unit with a max of 2 units(think Vermintide game) to make them more competent and give them what they were missing as a Tier 3 unit.
  • Altdorf Royal Demigryphs as well as normal ones have their attributes improved upon to not only make them more reliable(immune to psychology) but make them make sense for their tier and prestige, especially the Altdorf Royal Demis, so that they are right below the Inner Circle Knights, from encourage to perfect vigour, it's almost the same attributes to bring them up to par.
  • Vampire Lords and Heroes depending on their background/species, have different and higher running and charging speeds than before, to be very vampire like. "I'm gonna get you *maniacal laugh* !"
  • Blood Knights are more elite, stronger, smaller unit size and use a sword and shield.
  • Reiksguard RoR cav with swords and compatible with Hooveric's reskin
  • Ulrika Magdova had the same changes done to running, acceleration and charging that I gave other vampires.

    -----

    Campaign

  • New units added to garrisons.
  • Vampire Counts can recruit human swordsmen and halberdiers with armory level 2 with immunity to both vampiric corruption and human lands.
  • New units added to alliance recruitment
    -----
    Work.In.Progress



  • -----

    TIP

    For the rest of Bretonnia's roster no point in doing it here, use Lilly's Bretonnia mod
    For full unit variation, the game requires unit details set to ultra.
    Compatible with Hooveric's mod, just load above his for some units.

    My works:

    Elves
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858446908
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034986205

    Humans and Vampires
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3035260025
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859703725
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090284153
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3107322109

    Vampire Coast
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877672154
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173370990

    Dawi
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3102231912

    Land and Siege attrition and supply change
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966399034
65 Comments
libērtaŞ  [author] 18 Jun @ 4:29pm 
Updated
libērtaŞ  [author] 29 Nov, 2024 @ 10:32am 
I wont be back to settle down and set up my pc again till March
Kane Beckett 17 Nov, 2024 @ 2:33am 
Will you update it soon? :(
sigmars_disciple 1 Jun, 2024 @ 8:31am 
Thanks! <3
libērtaŞ  [author] 28 May, 2024 @ 5:15pm 
updated
sigmars_disciple 26 May, 2024 @ 8:01pm 
Hey, is this ready / "safe" to be played in a 5.0.3 campaign, does anybody know the definitive answer? Thanks <3
sigmars_disciple 8 May, 2024 @ 3:51am 
Dear author, I also miss this mod. This will get an update for 5.0 at some point, right?

Hope you enjoy the Wissenland campaign <3

BTW, I really recommend most Sigmar's Heirs users "Sigmar's Heirs Lite" submod by @chopchop. 3 things it does for you are re-uniting the two seperated vanilla und provincial recruiting chains. It also brings back the gunsmoth/armoury instantly - and all the modded units that are still tied to it - it also brings back landmarks SHs messes with like Alrdorf Zoo

Among other things. Recommend 100x more than e.g. the "novanilla" submods (well, nobody here is prob using that as it would make the units from this mod disappear)

Looking frwd to the mod coming back

<3
Kane Beckett 30 Mar, 2024 @ 3:52pm 
I hope for an update. I love your mod!
libērtaŞ  [author] 19 Feb, 2024 @ 6:26pm 
k
Karl Franz 18 Feb, 2024 @ 9:55pm 
Hey, we spoke about this unit mod a while back, i was hoping to ask you a few questions about modding, is it cool if i send you a friend request and DM you about the questions i've got?