RimWorld

RimWorld

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Colony Leadership (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.340 MB
7 Sep, 2022 @ 6:12am
3 Aug, 2024 @ 12:21pm
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Colony Leadership (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Nandonalts mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848250236
Based on the updated version by McKay
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1565942758



[dsc.gg]
[github.com]


Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn't require a new save game.
If you have issues/errors, please post here with the max information you can.
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This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES
- Democracy: the normal type of leadership, where leaders are elected by vote.
- NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no "rebellions".

ELECTIONS
- From the new "Leadership" main tab on the game window, you can manage leaders.
- Build a ballot box so colonists can "use" them to gather the colony for an election.
- Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don't like this feature, you can use dev mode to trigger it)
- When the election finished, the leaders will be elected.
- 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2.
- Be sure that the colonists have good needs before starting an election.
- The colonists will decide who will be their leader and which type the leader will be.
- Colonists unable to do social jobs will never be leaders.

LEADERS
- Leaders will have a always-on buff that will increase some of its stats.
- Leaders have improved trading prices, gift impact and chance to recruit prisoners.
- Leadership level can be checked on the "Needs" tab and will influence the buffs.
- Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level.
- Leaders can inspire other colonists and give them a small mood buff.
- The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it.
- Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them.
- You cannot change leader types.
- Leader mandate is 1 year.

LEADER TYPES
- BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more.
- WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more.
- CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more.
- SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS
- New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc.
- Right now, only leaders can teach.
- Teaching table is where leaders can hold lessons and teach the skills they are specialized in.
- Build it, click on it and open its "Schedule" tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start.
- You can also select which colonists will not join the lectures.
- Leaders will only teach skills that are level 8 and above.
- Assign leaders to colors, and use yellow if you want a random teacher that day.
- You can only hold one lesson each 24 hours, to avoid exploitation.
- Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!


THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference.
Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

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** If you want to cheat leaders in, enable dev mode and use the add leader button. However going past the limit is a choice of yours and the effects can be different.
*** If you want to uninstall the mod, purge the leaders using dev mode and clicking the purge leaders button. This will remove traces of leadership on your colonists.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


60 Comments
LZIM 22 hours ago 
o7
Huei the Vietnamese 27 Jun @ 8:32am 
o7
Mlie  [author] 1 Jun @ 7:27am 
@h4r Sorry, I have no plans on expanding on this mod
h4r 1 Jun @ 7:20am 
hello, love the mod, but quick question, is there any way to increase chance of rebellions? and is there a way to enable rebellions for dictatorships? i think it would be cool and add a lot to the story aspect of the game if colonists could revolt against a tyrannical dictator if they became hated enough throughout the colony, and especially if the people who did like the leader could try and protect them from the revolt. so like a mini civil war throughout the colony
nigritos23 30 May @ 8:45am 
I am completely confused, I just tried to make a leader in a democracy. I put a urn in a new settlement, and she just writes to me (You don't have democracy), although I chose democracy. I even completely removed all mods, only Core and this mod remained. And I turned on the developer mode. Can anyone tell me why this mod doesn't work for me?
nigritos23 29 May @ 7:47am 
First I tried with this mod, then I tried with the pirated one. I have already created a bunch of new colonies for experiments. It's generally impossible to create your own dictator. I put the ballot box and it says (there will be no elections, democracy has not been chosen) I don’t know what to do. Maybe I misunderstood something and in a dictatorship you can’t choose the leader yourself? I haven't tested democracy yet, I want to choose one leader myself. If anyone can tell me what to do, I'll be incredibly grateful, even if it's in a month.
nigritos23 29 May @ 7:46am 
I apologize in advance, I am writing this with the help of a translator. People, please tell me, I don’t understand anything, as far as I understood from the description, you can choose the dictatorship mode and appoint a colonist to the role of leader yourself. I can’t select a chapter when I’m in dictatorship, I can’t find the chapter selection button. In the leadership tab there is no button for selecting a colonist for the role of leader, and I couldn’t find it anywhere. I have already removed all the mods just to experiment, leaving only: Harmony, Core, Mod Manager, EdB Prepare Carefully, EdB Prepare Carefully Russifier, Colony Leadership.
Little_Logic 28 Apr @ 5:44pm 
Woah thanks yet again @ Mlie, I greatly appreciate the work you put into reworking these mods for the newer game states :praisesun:
DarthBrawn 6 Feb @ 11:01am 
Right now, only leaders can teach

Does this only apply to the teaching items included in the mod?
Or does this change the vanilla teaching system, where anyone assigned to childcare can teach?
Mlie  [author] 6 Nov, 2024 @ 10:00pm 
@Nivi Please see the Reporting Issues section described above