Total War: WARHAMMER III

Total War: WARHAMMER III

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MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
24.939 MB
7 Sep, 2022 @ 11:21am
12 Jul @ 10:35am
140 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.

MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 359 playable lords in IE and 138 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 6.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You still need to buy the DLC if you wish to play with DLC factions"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He's the mastermind behind mixer's frontend UI, thank you!

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (33)
125
2
7 May @ 7:10pm
Bugs Encountered
Lord-Titan
58
3
11 Jul @ 5:58am
Multiplayer Issues with anything Mixu Unlocker related
Dr. Gottlieb
3
5 Feb @ 1:48pm
Factions not appearing
poof
2,254 Comments
BalBeska 3 hours ago 
@(WOA) Remmy
Yes, multiplayer doesn't work after the update
(WOA) Remmy 13 hours ago 
Broke multiplayer with update. Anyone else having the problem?
Espritviril`` 14 hours ago 
I have the bug of 20 slots by default for some factions for major settlements. Two I noticed was Arkhan and Deserters of Nehek, two Tomb King factions if it any relevance.

Silly bug. Hope you can update fix it asap.
bobo88 19 hours ago 
With the new update all major settlements have 20 slots by default and the minor ones still have 4...
Knee Zahm 11 Jul @ 11:13pm 
Hi will you add the minor faction potential slider?
Priest 11 Jul @ 4:57pm 
With the new update all major settlements have 20 slots by default and the minor ones still have 4. Is there a way to reduce it back down to the regular default size?
Laurin 8 Jul @ 7:53am 
@Jack Greedy
By default, minor factions are hidden so as to not clutter your selection screen, there should be a button to show them at the top or you can change it in the mct, i believe.
Jack Greedy 8 Jul @ 2:41am 
I have a question to more experienced users:
I don't see Middenland and Boris Toddbringer in the Empire factions sub tab, when selecting campaign. Is that bug , or maybe fault of one of my mods?
Rain 6 Jul @ 2:44pm 
Hmm, so I wanted to play Chaos Realms campaign with a friend of mine. But it seems that my HUD is dead broken as soon as I open multiplayer lobby. I can't even choose any faction for some reason.
I wonder if it's Mixu's Unlocker related issue or rather a Mod Configuration Tool issue?
General Vibes 6 Jul @ 12:03pm 
is there any suggestions to fix the missing new ai settings to work with this mod?