Door Kickers 2

Door Kickers 2

41 ratings
Picnic Crashers
   
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Content Type: Missions
File Size
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876.315 KB
7 Sep, 2022 @ 12:19pm
10 Sep, 2022 @ 4:48am
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Picnic Crashers

Description
Main objective: Secure and extract the enemy HVT, alive.

Optional: Eliminate all terrorists.
6 Comments
Wowbagger 17 Jun, 2023 @ 8:56am 
So I could not finish this mission. The HVT didnt seem to spawn despite checking the whole map. In editor there is an alt spawn that puts him in the bushes on the east side of the map that seems buggy. You will remove the fog of war but he still wont be seen.
Rake5000 21 May, 2023 @ 9:08am 
I don't understand how this map made it to the devs collection. My troops in the south suddenly died from explosions for no apparent reason and the ones in the north were ambushed from enemies spawning behind them after I cleared that area. I don't get how that is fun for anyone. I like difficult maps btw. but the difficulty should come from challenging QCB situations, not "random" surprises.
Ganjirah 11 Sep, 2022 @ 4:06am 
Happy you could learn from my feeback and you like the video, it turned out quite good I agree. I really enjoy your maps and despite you being a relatively new map maker I think you make quality work with care and thought behind them. Good stuff, keep 'em coming!
Konkel  [author] 10 Sep, 2022 @ 3:05am 
@Ganjirah First of I have to say, once again another awesome video made (excellent music, gameplay, cinematography etc.). I'm glad you enjoyed a majority of the map as well. After reflecting a little on your well-minded criticism, I have come to conclusion that I agree with you.

I'm going to make this map more single planning friendly by removing some of the alt spawns, because of the size of the map and layout. The S vest is also going to get removed next patch of the map and might get replaced by something more suiting.

I still consider myself new at making maps and all feedback is welcome in my eyes. It helps me get other peoples perspective of things which could improve my way of making maps. By that, I kindly thank you. :steamthumbsup::gymBOSS:
Ganjirah 9 Sep, 2022 @ 2:06pm 
Hopefully you accept constructive critisism but the S vest behind the closed door top right felt, in all honesty, like bad design, when he spawned there and didn't investigate. On top of that, everytime i'd throw a nade there it wouldn't even kill the f*cker :D
Apart from that I really enjoyed this map. I might come back to it another day and try to tackly it in a different way. https://youtu.be/IzBptQ5xSxA
Ganjirah 9 Sep, 2022 @ 2:06pm 
Really fun map with good attention to detail and intense gun fights that'll reward good awareness. I liked the possibility for multiple approaches and flank opportunities and the layout was pretty complex and posed some nice CQB issues to solve. I have to point out a few things :
Although doable, the map was obviously not made to be played in single plan. Alt spawns on objects can be tricky like that. I usually don't enjoy playing these big maps in pause and play for a multiple reasons, but for this one in particular design wise having to switch between possibly two teams north and south would become tedious for me since the map is pretty long and so is the zoom out. There's also HVTs alt spawn that come into play. I kinda bypassed it by not giving a f and simply cleared the whole map, but single planners beware.