Project Zomboid

Project Zomboid

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DeadlyPipebomb
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8 Sep, 2022 @ 9:06am
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DeadlyPipebomb

Description
Pipebombs now do enough damage to kill zombies.

This mod only adds an extra 100 damage to the pipebombs, nothing more nothing less. Area of Effect, fire damage, sound radius etc etc is NOT CHANGED, it only adds an extra 100 damage.

The trap versions (sensors/timers/remote) will require the associated vanilla magazines to be read.

(I know the character is holding a Molotov in his hand when you equip the bomb, this is a vanilla thing as no matter what bomb you equip it's always a Molotov you hold)

Designed for SP, not tested on MP but there's no reason it shouldn't work. Save game safe. Vanilla recipe rules apply, I.E: Locked behind the Engineer Profession.

[www.twitch.tv]

Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti


Workshop ID: 2860327911
Mod ID: DeadlyPipebomb
Popular Discussions View All (1)
0
8 Jan, 2024 @ 5:16pm
How about for attachable?
Racial Ghoul
6 Comments
Hex 29 Jan @ 11:07pm 
Any plan to bring it back for 42? :D
Methlover21 30 Jul, 2023 @ 1:11am 
can you make a nuke?
Stitch 5 Apr, 2023 @ 3:42am 
Oh, but where's the gas can bomb?
kaylo7 12 Jan, 2023 @ 6:29pm 
@Dave89
item PipeBomb
{
DisplayCategory = Explosives,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Pipe Bomb,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = PipeBomb,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = PipeBomb,
ExplosionPower = 90,
ExplosionRange = 7,
ExplosionSound = PipeBombExplode,
SwingSound = PipeBombThrow,
PlacedSprite = constructedobjects_01_32,
Tooltip = Tooltip_Trap,
WorldStaticModel = PipeBomb,
SCHMOE 19 Sep, 2022 @ 1:27am 
Works in Multiplayer, great for max zombie populations without burning down entire city blocks
Dave89 10 Sep, 2022 @ 8:50pm 
Great Stuff ! Finally theyre useful. could you tell us what the basic damage value is without your mod ? Thx alot for this :)