Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Warbands Expanded - Tomb Kings - Mount and Blade Style-ish
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
2.645 MB
8 Sep, 2022 @ 7:42pm
11 Sep, 2022 @ 11:44am
6 Change Notes ( view )

Subscribe to download
Warbands Expanded - Tomb Kings - Mount and Blade Style-ish

Description
LET THEM ALL UPGRADE!


Inspired by how any unit could be upgraded in Mount and Blade, I wanted every single unit to be able to be upgraded.

Every unit will have an upgrade path that makes them viable in the end-game.

Every unit with an RoR variant will also be able to be upgraded to the RoR at rank 9.

Cost is balanced off of what CA did with chaos tier upgrades.



A bit of an experiment but this is the first race I've done as I'm a huge Tomb Kings fan.

Big thanks to the Warband Upgraded Extended mod for showing me the ropes.

This is definitely a weird one to start with since TK's have a unique economy and unit availability but it's all for the fun of it eh? GO WILD!

Bugs and Bugs
This is NOT compatible with Warband Upgraded Extended mod since they also have the Tomb Kings in there and their upgrade paths will mixed in with mine.

Upgrading will preserve entity health. This creates weird HP loss bugs when upgrading from big units to single model units. For example, a 25 health, 100 men unit when upgrading to a monster will result in a monster with 25 health. Just don't upgrade to single entity units in hostile lands.

To see all the factions done so far and pick the ones you want
Warbands Expanded Collection

3 Comments
Ciaphas Cain 1 Mar, 2023 @ 6:40am 
Hey - any chance of making a submod for https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2852724610

I haven't tried yet but I suspect that it would require its own submod. Sorry if I'm wrong!
Doomed World 11 Sep, 2022 @ 9:35pm 
Probably makes the least sense for TK of all factions though i think something simple like being able to switch weapons would be nice
Triarii  [author] 9 Sep, 2022 @ 7:17am 
This might be a bit too expensive given how fragile the TK economy is but this does let you get units you'd otherwise not be able to and would lose them permanently if you don't have the proper military buildings to replace them.