Conan Exiles

Conan Exiles

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Tome of Forbidden Arts v1.7.1 (Discontinued)
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10 Sep, 2022 @ 8:37am
16 Dec, 2022 @ 12:10pm
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Tome of Forbidden Arts v1.7.1 (Discontinued)

Description
This mod is no longer being developed, it is unknown when it will stop working and has been unlisted.

Mod ID: 2861191141

This mod adds custom spells that I have developed, over time I will continue to add to the list. All spells are leaned from scrolls that are contained in the Tome of Forbidden Arts, this can be made by the Sorcerer at your Thaumaturgy Table.

Forbidden Arts Notes is need to make the tome, this need to be given by an admin (Temporary until I make it configurable)

The Spells:

Foul Resurgence: Tier 1 Necromancy, 2000 HP(1000 instant rest over time) Heal to anyone in a small area at target location.

Rot: Tier 1 Necromancy, Create a poison cloud at target location as lowers targets bonus damge by 30%

Summon Skeleton Warrior: Tier 2 Necromancy, Summon a Skeleton Warrior Thrall (Limt 2 summoned at a time)

Well of Souls: Tier 2 Necromancy mulitcast version of Foul Resurgence each target in the effect area has Foul Resurgence cast on it.

Grasp Heart: Tier 3 Necromancy Attempt to remove the still beating heart from your enemy for a insta kill has a chance to fail based on tier of enemy. Will give you a human heart on success. On failure the enemy gets a buff making them immune for 5 min.

Eye of Kurak: Tier 1 Demonology Togglable buff that will do damage to all enemies in melee range every 2.5 seconds at the cost of 25% reduction in max Health (Does not attack other players or thralls)

Call imp: Tier 1 Demonology, Summon 4 uncontrollable exploding imps at target location.

Call Bat Demon: Tier 2 Demonology, Summon an uncontrollable bat demon at target location.

Demonic Empowerment: Tire 2 Demonology, Incease you attack power (Stength, Agility and Follower Damage), and adds lifesteal, at the cost of Hp per second

Destruction: Tier 2 Thaumaturgy Medium sized AOE does damage with falloff and leave a fire hazard.

Sleep: Tier 1 Illusion Attempt to knock the target unconscious difficulty increase with strength of target (90% to 10%) Only works on targets that can normally be knocked out, will ago on failure.

Fortify Body: Tier 2 Illusion, Increase Health and Stamina

Precognition: Tier 1 Divination Togglable buff that increase you armor and Knocback Defense at the cost of your melee and ranged damage output.

Note: You can only run 1 persistant buff at a time ( Eye of Kurak is exlcuded)

High Tier Magic:

This is my take at a 4th tier of magic, these spells are so powerful they warrant a new tier and require a special item in your inventory to be able to cast them. This item is not consumed on use. In order to start using these spells you must learn High Tier Magic this is learned by reading ?Notes on High forms of Magic?. At that point you will learn how to make the Magic Focusing Crystal which is the catalyst for tier 4 spells. The next step is reading the scrolls that teach the spells. These will not be in the tome that is crafted by players. The scrolls and note need to be placed by an admin, I have no plans adding them in the world.

High Tier Spells:

Call Meteor: Tier 4 Thaumaturgy, call a meteor from the heavens, this will land at the designated target doing massive damage in a wide area, it will also leave behind 1 meteor that is minable.

Summon Death Knight: Tier 4 Necromancy Summon the perfect undead warrior.

True Demon Lord: Tier 4 Demonology, This buff put the lifespan on hold of any demon follower you have (vanilla only) following you, it also provides them a stat buff and slight regen. For the caster it alows Eye of Kurak and Demonic Empowernt to be cast without their downsides as wells as give you a slight chance on hit to summonm a uncontrolable demon. The cost of this spell is a 500 point increase in corruption above the nornal limit. (It does also povide a slight stamina increase to help offset the stamina loss due to the corruption.

The Death Knight:

It is a permanent follower that?s has unique buffs and abilities. You can only summon one at a time and and can only be following you on its own or with members of its legion.(mounts are permitted) While it is your active follower you max health is cut in half.

Death Knight Buffs:

Death Knights Aegis: When death knight is active the master gets +500 armor

Death knights Precision: An aura around the death knight that lowers enemies armor up to 25%

Death knights Dread: An aura that slows enemies.

Legion Commander: Give the buff "We are legion!" to any Skeleton Warriors following you

Rot Blade: The death knight?s blade procs a poison dot on hit

We Are Legion!:

To represent the endless legions the death knight controls this buff makes you skeleton warriors invulnerable. while they are in range of him.

Gifts from the Master:

The death knight will have access to these abilities if the master has learned the corresponding spell. (More to come)

Foul Protection: If the master knows Foul Resurgence the death knight?s armor has a chance to proc a heal (10% on a 2 min cooldown)

Known Bugs:

Meteor somtimes gets stuck mid air (researching)
Grasp Heart targeting needs improvment.




This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors