Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire Mercenaries
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Tags: mod
File Size
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428.704 KB
10 Sep, 2022 @ 3:26pm
1 Change Note ( view )

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Empire Mercenaries

Description
Added unit to Empire Taverns 1-2-3 and the Red Moon Inn.
[Empire and Reikland factions]

1: Dwarf Warriors
2: Dwarf Slayers
3: Dwarf Thunderers
4: Dwarf Longbeards
5: Dwarf Hammerers = [Red moon inn required to recruit]
6: Dwarf Ironbreakers = [Red moon inn required to recruit]
7: Bret- Questing Knights
8: Bret- Pilgrims
9: Helf-Spearmen
10: Helf-Rangers
11: Helf-SeaGuard w shield
12: Kislev-Armored Kossars
13: Kislev-Streltsi

* Side note: If you want to reverse engineer the mod or learn how to make simple unit recruitment changes, download RPFM and open up the file and feel free to edit to your hearts content. The mod is as simple as simple can be, should not conflict with anything but is possible if the mod you use edits the Empire Tavern or Red moon inn building specifically.

* any issues tell me ~ Has just been tested on a heavily modded game save, no issue to date but one could pop up.
Popular Discussions View All (2)
7
1
6 Jan, 2023 @ 12:11pm
Editing the mod: Basic guide
LordZarmack
3
1 Apr @ 1:44pm
Submods: Feel free to post your custom variants of the mod here:
LordZarmack
116 Comments
LordZarmack  [author] 19 May @ 5:09am 
elspeth?
General Winter 18 May @ 9:29am 
i was playing elspeth how do i recruit these units travern doesn't have any unit symbols like if i construct the travern will it let me recruit these units
LordZarmack  [author] 13 Apr @ 3:22am 
Easily made, but that's pretty much what the vanilla buildings do anyway
jaxt1941 12 Apr @ 6:20pm 
Is there a version of this mod with just the human units?
Human72 2 Feb @ 12:32pm 
nvm looked in the custom battles and all of your stuff showed up with the aformentioned mod working like a charm. :) everything is good to go. :D
Human72 2 Feb @ 12:30pm 
alrighty will start up a game now and tell you.
LordZarmack  [author] 2 Feb @ 12:24pm 
Probably, I doubt there would be a conflict
Human72 2 Feb @ 12:23pm 
alrighty then i can use this and have the x4 etc mods with it for numbers.
LordZarmack  [author] 2 Feb @ 10:07am 
Aye, it's just a mod that puts them where they should be in the empire, doesn't edit their stats or anything, just adds them to a building recruitment menu.
Human72 1 Feb @ 10:07am 
This is just a copy paste of vinilla units so mods that multiply there formation numbers work?