Crusader Kings III

Crusader Kings III

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More Mercenaries For Everyone 2
   
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11 Sep, 2022 @ 1:47am
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More Mercenaries For Everyone 2

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
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Description
Aw, who's roleplaying a group who refuses to fight but are happy to throw money at mercenaries to fight for them? Aw, who's backed into a corner and needs a way to win a war, even if it means saddling themselves with a mountain of debt? Aw, who still has lots of money to spare after maxing out their men-at-arms? Aw, who wants mountains of mercenaries for some other reason? YOU

This mod increases the availability of mercenaries to a ridiculous degree, even more so than the original More Mercenaries For Everyone mod.

The gist is that there are 10 times as many mercenaries available as there were before:
- Every ethos except Bellicose gives +900% mercenaries.
- Bellicose gives +1400% more mercenaries.
- That innovation that increased available mercenaries I forgot its name lmao gives +1000% more mercenaries.
- Swords for hire gives +1000% more mercenaries
- Malleable Subjects (DLC needed) gives +2000% more mercenaries.

AND THEN I ADDED MORE. Anything that makes mercenaries cheaper also increases the amount of them available. An example of this is Malleable Subjects:
- Makes mercenaries 50% cheaper
- Therefore increase amount of available mercenaries by 50%
- Amount of mercenaries has been multiplied by 10, so to increase something 10 times larger by 50% you need to increase it by its pre-enlargement's 500%.
- 2000% from the initial multiplication by 10 + 500% from mental gymnastics with a calculator = 2500% more mercenaries than in vanilla just for having the Malleable Subjects tradition.
- Don't question why I did this, just enjoy the even greater amount of mercenaries at your bank account's disposal.

AI can obviously hire these mercenaries if they get the money.
This mod doesn't make mercenaries cheaper, so either get on that grindset or use the Some Game Rules Core mod to make mercenaries cheaper.

Compatability:
I'm sorry, Walt, this ain't one of them super-compatible mods you can slap onto your playset without a thought:
- Doesn't work with Sinews of War because it overwrites some of the same files.
- Use this instead if you use Sinews of War: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2781805746&searchtext=mercenary
- Not aware of any other incompatabilities but they're out there, waiting. I'm sure of it.
4 Comments
Dr Jimothy  [author] 27 Jun @ 12:49pm 
My poor little 'puter will shit itself and die if I try to reinstall CK3 so full permission to literally anyone to upload an updated version + link it in comments + I will add the link in comments to the description.
AlberichMX 26 Jun @ 1:23am 
Still working with no problems (yet), just change the game version in the .mod archive. Also you need to wait some time in game for it to start working, but that is expected.
Dr Jimothy  [author] 13 Aug, 2024 @ 11:59am 
Idk. From my experience back when I made it and making other mods, it should either instantly crash the game if you try to load/start one or do literally nothing if it doesn't work. So very easy to test. And I can't test it myself cos my 'puter doesn't like CK3.
fang3412 12 Aug, 2024 @ 10:55pm 
Does this still work?