Total War: WARHAMMER III

Total War: WARHAMMER III

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Slann Teleportation Stance
   
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graphical
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70.290 KB
11 Sep, 2022 @ 9:00am
16 Dec, 2024 @ 3:44pm
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Slann Teleportation Stance

Description
Originally posted by Warhammer: The End Times – Thanquol (2015):
"A brilliant light appeared within (...) the perimeter of Itza. In a blink, the light was gone, but in its place stood an army of lizardmen, Lord Mazdamundi at its head."

Not to be outdone by Tzeentch and his minions, the Slann have to level the playing field for the Children of the Old Ones. For now I have yet to figure out, how to only apply the new stance to Slann-led armies.

40 Comments
MVGkaiser 6 Apr @ 1:02am 
does this still work?
Gleen Cross 9 Feb @ 4:35pm 
It seems like the new DLC added unique stances, like just one specific lord can use it (instead of the entire faction). That can be a great mod, stalk only for Skarsnick, magical teleport only for slanns and Teclis, etc.. maybe removing the teleport ambush, because Lizardmen and HEF with that kind of gimmick is just overpowered as hell (it's already broken for Tzeentch, lol)
Boshty 25 Jan @ 8:26am 
Ebo, or even your main LL being able to appear at any geomantic spot from any other. that'd be sick too
Ebokianknight 30 Dec, 2024 @ 2:18pm 
Man I wish now that the level of the web buffed this distance. Or allowed faster travel along the web's node once they get green or something. This is very fun to play with
Yoshi 20 Dec, 2024 @ 5:20am 
You could look into skarsnik now as only him in his faction has stalk stance at the start. His whole faction can get it after some building in 8peaks I think.
Occam's Chainsaw  [author] 19 Dec, 2024 @ 3:23pm 
@Chalex The First thing I would check, if there is another mod, that adds a form of teleportation to a faction or that changes the symbols for the stances. I would assume, that the conflict stems from two mods either changing the same thing or giving conflicting directions. I wish I could give you a more targeted idea, but maybe the people over at the modding den discord-server have a better one, since they are way more knowledgeable than I am.

@toby van kenoby If I had more time atm, I would like to connect it to the geomantic web. You either need a Slann, or add it to other armies, via strengthening the connection.
toby van kenoby 19 Dec, 2024 @ 1:44pm 
maby letting all armies use the slann teleport is not such a bad idea lore-wise. They are leading the lizardmen from behind the lines, their magic is so powerful, it's not just batte-magic, they can communicate with their minions over vast distances, they pull the strings from their star-chambers, only a few slann go to war with their hosts. that's my take anyways.
Chalex 19 Dec, 2024 @ 10:22am 
I really like this mod, thank you for making & maintaining it.

Unfortunately I'm having a mod conflict with another (unknown) mod that's stopping the teleportation stance from appearing in the stance selection menu. It still works fine when this is the only mod active. I've tried starting a new game with my normal mod list minus any mods that seem like they would obviously affect stances, but that hasn't helped.

Before I spend ages trying to track down the problem mod, do you have any guesses about what sort of mod might conflict? I've tried removing caravan mods and new faction/lord mods. Thanks in advance for any help you can give :)
Occam's Chainsaw  [author] 16 Dec, 2024 @ 3:50pm 
Thanks to "Hyenas Concord Marriage", over at the Modding Den, the problem was fixed.
Sweeg 15 Dec, 2024 @ 6:22pm 
crashes on startup :(