Total War: WARHAMMER III

Total War: WARHAMMER III

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Cult Units of Tzeentch
   
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Tags: mod
File Size
Posted
Updated
72.631 MB
13 Sep, 2022 @ 9:36am
19 Jun @ 2:01am
14 Change Notes ( view )

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Cult Units of Tzeentch

Description
DESCRIPTION
The mod adds 6 new Cult Units to the faction Tzeentch.
The units are recruited in the new military building "Church". Which goes from Tier 1 to Tier 4.
That there is an additional building must be built and there costs etstehen the building produces a small amount of gold. 25 per level, 25, 50, 75 and 100 on Tier4.

Units and their strengths/weaknesses
Tier 1 Units
Cultists (Spear&Shild): A weak melee unit that is cheaper than the Marouder Spear Unit, but not so good in combat.

Tier 2 Units
Cult Sisters (Bow): An archer unit with good range and bonus against large targets. You should definitely keep them out of close combat.
Cultists (Helberd&Shild): Solid melee fighters with some armor. Especially suitable to hold the line. Does not particularly stand out.

Tier 3 Units
Cultists (Helberd&Shild): Good melee defense passable damage with Charge Reflection and Anti Large. Less armor than the Coas Worriors but with poison.
Cult Sisters (Dual Sword): Armed with two one-handed swords and with good damage as well as bonus against infantry is this unit. They can go into a battle frenzy and carry the poison of the Kane on their blades.

Tier 4 Units
Cult Sisters (Greatsword): Due to their good armor piercing damage, their bonus against infantry and their battle frenzy, they are serious opponents. They also have the best armor of all cult units and lower the morale of their enemies.

Effecte / Bonus:
Cultists (Spear&Shild) and (Sword&Shild) received the bonuses/effects of the Marauders.
The Cult Sisters (Bow) receive the same bonuses/effects as the Pink Horrors.
The remaining units cultist (helberd), Cult Sisters (dual sword) and (Greatsword) get the bonus/effects of the Choas Chosen.

The units harmonize perfectly with my mod Tzeentch Tech-Tree. (Just a small recommendation.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859568712&searchtext=tzeentch+tech


Compatibility:
Pure units mod that adds no values or effects to lords or sonstimes. For this purpose, the info under Effects / Bonus was added.
Therefore, the mod should be compatible with all conventional mods. If not please info to me.


Plans:
2 more units will be added the Cultists (Green Knights) and a monstrous infantry.
The sound of the battle cry of the Cultsitsers (Greatsword) must be removed.

Final word:
I wish you a lot of fun with the mod.
I ask for your feedback.

A big thank to alsuha, who inspired me with his mod and who made Cult Sisters possible with his assembly of the female körpder. Here is his cultist mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817008702&searchtext=Cultist+Expansion%3A+Oracle+of+Tzeentch
33 Comments
goatlegs 1 Jul @ 9:01am 
great mod!
Decky  [author] 24 Jun @ 6:59am 
updated 19. Juni um 11:01
Sassy Tooma 24 Jun @ 6:43am 
update?
Decky  [author] 16 Mar @ 12:27pm 
i tried it today and it works fine. So whats the problem???
seeking_virtue 13 Mar @ 4:11am 
update pls
farsani 30 Oct, 2024 @ 11:50am 
SFO?
Decky  [author] 1 Oct, 2024 @ 10:57pm 
Thank you, the barriers are missing. I will now update the mod. Pls let me know if the height of the barrier is ok.
Genuine Inchik 28 Sep, 2024 @ 2:38am 
Hi the barrier for the units isn't showing up in my game is this a bug of some kind?
Sassy Tooma 27 Sep, 2024 @ 8:45pm 
youre an absolute LEGEND ty ty ty
glospey 26 Sep, 2024 @ 6:58am 
YEAH! Thank you! :)