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I found out exactly what's causing it.
The sky_halloween_night_01 skybox, whenever I try and view sky_halloween_night_01_hdrup.vtf in VRF it errors and crashes the program when none of its sibling files do.
I just need to find a way to replace that one file.
Hello! Thanks for letting me know this, i was pretty sure its wasnt a map issue but i still seeked just in case.
This is a common skybox that you can see on many halloween maps, on pier too.
If its still occurs, try to check your game files, go to tf2 in your steam library, proprieties, click on check my game files, its may solve your problem.
Hello again! So it turns out the skybox issue has nothing to do with your map, it's actually on my end. It just so happens that your map was the first map I noticed it on. Pier, and most Halloween maps have this issue and I've been trying to find a way to fix it to no avail.
Sorry if I confused you with that!
(Also it's ESCAPED CONFINEMENT under a new alias, I change Steam names a lot because funny)
Oh wow
I never saw something like this before, and its very weird.
I will check the map later and see what i can do about it.
I sure can, does this work?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2927295989
Thanks for your interrest into this map!
Some of the issues you reported are well known but simply didnt have time to fix or failed to fix (the bloom on the cards is still very confusing to fix because i dont have the issue but everyone else does :/ )
About the skybox in missing texture, is it possible to provide us a pic ? Because i never saw this before.
I might give it a update to enhance/fix and detail more the map during the year.
There's a few visual quirks here-and-there:
• The texturing on the front wall in the big leftmost room in both bases (behind the crates) is a bit funky, leaving big black areas where (I presume) the wood would be.
• The very top surface of the skybox is the purple and black default missing texture.
• The random spell icons on the HUD are very bright, sometimes to the point of being unable to see the image on them (I think this one's the map's bloom-effect's doing).
• The Casters Quarterly magazine on the table in RED's entrance room is much brighter than the rest of the room (a very minor nitpick I know, just caught my eye is all).
Very much looking forward to playing on this map, you guys did an excellent job!