Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Treasures Closer To The Player (IE & IE Expanded)
   
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File Size
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514.146 KB
14 Sep, 2022 @ 2:02pm
17 Jun @ 10:45am
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Chaos Treasures Closer To The Player (IE & IE Expanded)

Description
This mod is just a variation of the Chaos Treasures mod (make sure they aren't active at the same time though, use this mod or the other) :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858546739

Instead of spawning the treasures at random locations of the world that could be very far away, all treasures will be spawned closer to the player. The world is huge, with this version you are more likely to find more than 1 treasure during short/medium campaigns. If you intend to do longer campaigns, I recommend using the other version of the mod I linked above instead (unless you want to get the items as early as possible).

The seven "treasures" that can be obtained are :
- Chainsword
- Gilellion's Soulnetter
- Skar's Kraken-Killer
- The Bane Spear
- Slaanesh's Blade
- Personal Sycophant
- The Dark Prince's Paramour


How this mod works :
After turn 30, it spawns 7 markers at locations shown in the attached screenshot that are the closest to the player's capital or faction leader. Move a lord on one of the markers and you will obtain one of the 7 items if you manage to win the fight.

This mod will work when activated during an existing campaign.
Note however that if you save the game after the treasure markers have been spawned then disable the mod and reload, the markers will still be visible in the world. While they will remain visible, nothing will happen if you move a lord on them though.

Please, let me know if you encounter any issue.


Multiplayer is not supported !
Don't bother using this mod during your MP campaigns.
If you want the Chaos Treasures in multiplayer, use this version instead :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858546739


For more details on how this works :
- There are 49 possible marker locations in the world (see the attached screenshot to see the exact locations).
- The mod will spawn the markers that are the closest to your capital settlement. If you don't have a settlement, they will spawn close to your faction leader. If your leader is wounded, they will spawn close to one of your army.
- Treasures are randomized as soon as you enter a campaign while the mod is active. It means that a specific marker on the map probably won't give the same item during another campaign if it shows up again.
- It's only possible to obtain these items when you move a lord on the marker to fight, it doesn't work with agents.

- If you play and reach turn 30 while the mod is active, an event message will inform you that the markers have been spawned. Otherwise if you load the mod on a campaign past turn 30, the markers will be spawned as soon as the game is loaded (no event message will show up this time).
- For now the AI can't interact at all with the markers. I could make them get the items too but I don't think it's interesting. At this point it would have been much easier to just add these items as generic random loot instead of having the whole marker system. So I don't think it's worth making the AI get the items too.

- You should be able to get all 7 of the items if you explore the map all around your capital.
- The army you have to fight to get the item is a mix of random chaos warriors and chaos daemons.
- The composition of the army scales with the number of turns with the army getting higher tier units at different thresholds : below turn 40, between turn 40 and 60, between turn 60 and 80, between turn 80 and 100 then above turn 100.


Immortal Empires Expanded is supported !
If you play an IEE campaign, an 8th marker along with an 8th item will be available.
I added more spawn locations (see the attached IEE screenshot to see the exact locations).

The 8th item is a new one I created specifically for this mod, I called it "Armour of Despair". It's an improved version of the "Armour of Destiny".
32 Comments
Mumm-Ra 1 Apr @ 6:30pm 
Does this work with Murranji's Land Encounter Mod (for IE and Roc)?


https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3398495447
MjauMix 15 Jan @ 2:58pm 
Any way to make them spawn on, say, turn 5 instead? I tried adjusting the turn timer inside the script but i don't think it works correctly as I got the "people are searching for chaos arifacts" message at turn 5 but havent actually seen any locations yet five 10 turns later.
United Arab Amiright Fellas? 14 Dec, 2024 @ 11:19am 
the mod is amazing. i love it so much.
ballxxx123 22 Nov, 2024 @ 11:28pm 
Can you make a mod that turn these location of getting the treasure you have a battle with random army to gain some money as well
Mumm-Ra 22 Aug, 2024 @ 11:31am 
love the mod. i was looking into the Maggot Lords lore and noticed potential for a separate mod.

"Omdra the Dread was one of the greatest Nightmare Dragons to have ever lived." "Their breath weapon is akin to that of a Black Dragon's, in the form of a noxious gas that can wither the lungs of its victims and rot their flesh, only more potent."

Omdra the Dread:
https://warhammerfantasy.fandom.com/wiki/Omdra_the_Dread

Dread Maw:
https://warhammerfantasy.fandom.com/wiki/Dread_Maw
Joetanium 7 Aug, 2024 @ 1:01pm 
alongside this mod*
Joetanium 7 Aug, 2024 @ 1:01pm 
this seems to be crashing my game, unless its a conflict with another mod. I havent used any mods post-fix that i didnt use pre-fix
Freiya  [author] 19 Jan, 2024 @ 6:00am 
I have checked all units and couldn't reproduce the issue... Maybe it's another mod that gives the spell to one of the units.

In any case, if you reproduce the issue please upload a save file performed before the battle so that I can check what's wrong exactly.
Raptte 15 Jan, 2024 @ 12:45am 
Happened to me too in a Nurgle campaign. I thought it was some kind of ranged attacks, or special ability so the battle would be harder.
Freiya  [author] 23 Dec, 2023 @ 8:54am 
@Namazuo "Horse Poop" Toushiro, Whaaat ? I am not sure how that's possible, I will have to take a look at that.