Total War: WARHAMMER III

Total War: WARHAMMER III

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Deep Passageways of Karak Eight Peaks
   
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14 Sep, 2022 @ 6:26pm
14 Apr, 2023 @ 5:45pm
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Deep Passageways of Karak Eight Peaks

Description
Skarsnik Exclusive Landmark Skarsnik's buildings do not recruit orcs until you reach Karak Eight Peaks! The Deep Passageways building has been improved to make Eight Peaks a sparkling jewel worth the taking and a more meaningful fulcrum in Skarsnik's Waaagh!!


No Orcs!!

All Skarsnik's Boar Sty and Skarsnik's Boar Pens were removed. No orcs.

Black Orc Big Boss was removed from all Skarsnik's Fightin' Pits. No orcs.


Deep Passageways

Deep Passageways provide +5 diplomacy with Greenskins.

Deep Passageways provide +5% looting and sacking.

Deep Passageways allow the recruitment of Boar Boyz additionally.

Deep Passageways are garrisoned with 2 Arrer Boyz instead.

Deep Passageways construction time to 2 turns.


Looted Treasure Halls

Looted Treasure Halls provide 600g income.

Looted Treasure Halls provide +10 diplomacy with Greenskins.

Looted Treasure Halls provide +10% looting and sacking.

Looted Treasure Halls provide obedience +5.

Looted Treasure Halls provide goblin leadership +10.

Looted Treasure Halls provide Boar Boyz Chariots and Boar Boy Big'unz recruitment additionally.

Looted Treasure Halls provide Black Orc Big Boss hero recruitment.

Looted Treasure Halls provide an additional Black Orc Big Boss hero capacity.

Looted Treasure Halls are garrisoned with Orc Big'unz additionally.

Looted Treasure Halls construction time to 3 turns.

Looted Treasure Halls move to tier 3.


Defiled Ancestor Tombs

Defiled Ancestor Tombs provide 900g income.

Defiled Ancestor Tombs provide +15 diplomacy with Greenskins.

Defiled Ancestor Tombs provide +15% looting and sacking.

Defiled Ancestor Tombs provides +1 obedience faction wide.

Defiled Ancestor Tombs garrisoned with Black Orcs and a Black Orc Big Boss additionally.

Defiled Ancestor Tombs construction time to 5 turns.

Defiled Ancestor Tombs moved to tier 4.


Skarsnik can still recruit Orc Shamans from the beginning of the campaign, because they live apart from the tribe and other orcs already think they're odd.


This mod wouldn't exist if it wasn't for Cryswar's Guides and assistance provided from folks at the Modding Den[discord.com]. To those who helped along the way or subscribed, this mod also exists thanks to you.


Not much else to say about this little mod vignette.

I hope you shroom poppin' loonz enjoy! Let me know what you think in the comments below.
4 Comments
mikelangelo70 2 Sep, 2023 @ 7:00am 
update please
more-green 26 Apr, 2023 @ 11:17pm 
Thank you !!
Bastilean  [author] 18 Mar, 2023 @ 7:47am 
Yeah, that would be extremely complicated to do. There's a reason CA decided to do things this way. It's mechanically unique. You must control Eight Peaks to build orcs. This is also supported by having excellent global recruitment with Heart of da Underway
balthasarek 18 Mar, 2023 @ 6:54am 
will that buildings prosper for other greenskin factions except unlocking orcs cause they are so got orcs? or maybe after confederating skarsnik would be good idea.