Airships: Conquer the Skies

Airships: Conquer the Skies

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Heraldry Expanded
   
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Type: Mods
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64.360 KB
14 Sep, 2022 @ 11:39pm
17 Sep, 2022 @ 8:46am
2 Change Notes ( view )

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Heraldry Expanded

Description
Removes rules of tincture i.e. restrictions on color combinations in heraldry, makes unused backgrounds available in heraldry e.g. checkerboard, makes unused charges available in heraldry e.g. skull and crossbones, gives a new charge bonus to every charge which did not previously have one.

Summary of changes to heraldry charge bonuses:
1. Ram: harder and lighter rams
2. Roundel: vastly improved ballista and kinetic bomb in a variety of ways
3. Annulet: the trade treaty bonus given by turtledove charge in vanilla, because...
4. Turtledove: changed to give shell armor
5. Crescent: sky squids
6. Goute: improved flamethrower range and damage, plus free techs towards them
7. Sun: dragonhide
8. Estoile: accidentally gave this one sky squids too. whoops.
9. Gear: fleshcrackers
10. Key: reversed supply penalty for traveling to nonadjacent lands and resupplying in foreign territory, removed supply penalty for changing course, doubled base resupply speed for towns and nests
11. Anchor: minimized supply ship maintenance
12. Lozenge: suspendium weapons made cheaper and stronger, plus free techs towards unlocking them
13. Spearhead: doubled barracks capacity
14. Moons Above: moon disc fragments
15. Crab: mechanical legs and tentacles carry their own coal
16. Whale: doubled cargo bay supply capacity
17. Chevron: improved gatling accuracy plus free techs towards unlocking them
18. Fish: small and large ports double as supply depots and logistics centers, respectively
19. Hunting Horn: can construct special map resources in cities without needing them in your territory in exchange for a long construction time
20. Skull: acid spitters
21. Skull and Crossbones: makes pirate modules available to the player
22. Skull and Sabres: brutal takeover produces no unrest or economic devastation but has double reputation penalty, gentle takeover produces a large amount of unrest over a long period of time
23. Hourglass: basic crew move and reload weapons faster
24. Arm and Sabre: garrisons, police stations, and fleet academies are built faster and cheaper and cost no maintenance
25. Skeleton: sickbays and repair module cost and weight halved
26. Pierced Heart: bonus of accuracy boosting modules increased 50%


Be aware that turning off tincture rules for AI can result in ugly AI heraldry, so be sure to annihilate any empires you see sporting ugly colors.

Update 9/17/2022: Fixed a bug which was preventing special resources from spawning on the map
15 Comments
rainbowpeanut1119 9 Jul @ 1:00pm 
please someone update to work with HV dlc changes to the chevron and spearhead
sunsupGunsup 22 Jun @ 5:48pm 
update?
BROTHER PHOBOS 13 Jul, 2024 @ 6:25am 
i like how this mod removes color restrictions, but why does it have to ruin the bonuses while doing so? why can't i have ultra-elite troops from chevron anymore if i want to freely change the colors freely...?
Widder 4 Feb, 2024 @ 3:23pm 
is there a saltire as background? i seen some AI having saltires and i wish there could be, and a possibility to add stuff to the middle of the saltire :]
freakymojo 10 Nov, 2023 @ 2:54pm 
Found an odd bug: The charges that grant fleshcrackers and sky-squid (both Estoile and Crescent) only provide access to the units until the first time you unpause the game, at which point the benefit dissapears and you presumably have to go and unlock them the old fashioned way.

Curiously this doesnt affect dragonriders, which are the same category of unit, which leads me to believe it's a relatively simple fix?
je mange du chein 6 Oct, 2023 @ 6:00pm 
you can colour flags what ever colour their backround is (im saying this cause bobbyjeff asked about that even tho im now realised they said that a year ago)
Dres 10 Aug, 2023 @ 1:15am 
A little poke to the dev, there's some newish vanilla charges that aren't available when using this mod. It might be worth updating the mod to include them.
selest19 12 Jul, 2023 @ 4:31pm 
i just found this and it seem really good
thus_boi 6 Feb, 2023 @ 7:29am 
i am once again begging stark to make heraldry compatible with heraldry mods
chryssjanzonio 5 Feb, 2023 @ 6:23pm 
can you update it for the new update?