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This mission does look promising, I want to play around with it some to see if my group can get this working for what we have.
Performance wise, this was dragging my PC down to single digits at times with all the particle effects you were having run across the entire map, and the constant cluster shells you set to be fired at the airbase. Did this look impressive? Yes. Did it set a tense scene and tone? Yes. Is it worth making it nigh on unplayable especially if you are expecting players to not use a dedicated server (and thus, also headless clients) and run this on a self-hosted environment, meaning that we can't get performance boosts by allowing the mission server to handle the overall mission while headless clients take over the AI to spread the load out. CONT...
I'll be seeing what I can figure out about the whole shebang, and will update if I find that I had a PEBKAC error or some other solution presents itself.