Total War: WARHAMMER III

Total War: WARHAMMER III

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Less Siege Attrition
   
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16 Sep, 2022 @ 10:26am
29 Oct, 2022 @ 10:56am
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Less Siege Attrition

In 1 collection by Runa
ECNA Vanilla Plus mods
68 items
Description
Lowers the Siege attrition from the Vanilla value of 10% per turn to 7% per turn.

I made this as I miss the couple turns of no attrition from the previous games, and thought this fix would help emulate the time investment a siege should entail.
8 Comments
Runa  [author] 28 Apr, 2023 @ 2:25pm 
I looked at those same tables sometime back and tried to get them to work but couldn't figure it out either.
libērtaŞ 28 Apr, 2023 @ 10:49am 
exactly, I found table entries outright saying attrition for besiegers/attackers, but nothing takes effect in game, there must be something either hardcoded(that would suck) or in a table that controls whether those edits take effect or not
Runa  [author] 27 Apr, 2023 @ 4:51pm 
No I don't believe the game has any attrition from attackers besides effects such as plagues. I wish the game reflected the brutality of siege's better, as in reality both sides should suffer attrition.
libērtaŞ 27 Apr, 2023 @ 10:57am 
Have you ever seen attrition on the attacking army that didn't come from the terrain type(not-undead, undead, chaos corruption)

cause I've been editing values here and there in my own mod and haven't seen any attrition on attackers only defenders
Runa  [author] 18 Apr, 2023 @ 8:11pm 
It should be, I haven't kept up, or tested it, but it only modifies a single variable so unless they changed anything with attrition I can't imagine it being an issue
Porkenstein 18 Apr, 2023 @ 7:57pm 
@Zerohon is this still working with 3.0?
N3XUS12 24 Mar, 2023 @ 2:26am 
@White Spider

How is it pointless? You now have the option to use this for reduced attrition, or the other mod for zero attrition.
Zundamon at Arms 4 Mar, 2023 @ 8:05pm 
Very pointless mod, you should just change it to no siege attrition. It will be more useful