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In fact, you can get skip detected for going off the outside of the wall-less corner on Cairodrome, taking the long way around.
However, the "Spilskinanke in space with maglock strips" concept works incredibly, and this has become one of my favorite of your tougher tracks.
Quick bug report though; if you run into that moving gear-like thing on the first offset jump not long after the start, it trips the antiskip and sets you back. It doesn't appear to do this with the moving element on the third offset jump towards the end of the lap.