XCOM 2
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[WOTC] Facility Cost and Requirements Patcher
   
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File Size
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37.834 KB
18 Sep, 2022 @ 8:15am
22 Sep, 2022 @ 12:07am
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[WOTC] Facility Cost and Requirements Patcher

In 2 collections by lordabizi
LordAbizi's War Of The Glass
34 items
War Of The Glass Collection
450 items
Description
Facility Cost and Requirements Patcher

Abstract
Exposes to config the costs and requirements of Facilities in the Avenger, and their upgrades.



Overview
This mod is another step in the ongoing quest to expose as much as possible to config. Technically, the costs of facilities are exposed to configs, however they're cost is also defined in script, so if one attempts to define a cost in config, it will stack with the scripted cost. For facility upgrades, the costs are not even exposed to config. By itself, this mod does nothing, but provides another tool for other modders and not-modders.

This mod can also change the upkeep cost, power cost/gain, and time it takes to complete a facility or facility upgrade. But it's impossible to edit the time it takes to complete a facility upgrade with this mod (this is usually instant, and requires some more work to actually take time).



Configuration
To define new costs and requirements for facilities and facility upgrades, follow the instructions in XComGame.ini. There are some examples within.


Compatibility
Should work with modded facilities, although some of those may actually define their cost properly in config, and in that case one can edit this config directly.


Required Mods
As the reader can see.


Known Issues
  • None currently!


Acknowledgements
The author is grateful to the members of the MEME Discord server for their continued emotional support.
14 Comments
lordabizi  [author] 1 Dec, 2024 @ 9:29am 
Dear customer: your request has been submitted. You will be contacted once an update is available. //////
Stukov81-T.TV 1 Dec, 2024 @ 9:13am 
Feature Request: i would like to destroy/hide slots ... like the slot to remove negative traits in the Infirmiry
lordabizi  [author] 23 Jun, 2024 @ 11:37am 
Oh thank you, I didn't even realize that the "prebuilt" facilities cost power, or never thought to use the mod to edit those facilities. Good thing you figured it out!
Selmo 23 Jun, 2024 @ 9:26am 
I did some testing and I was wrong. It is works but on new facilities only. If anybody like me want to change the Avengers basic facilities, it requires a new campaign. Other buildable facilities can be modified mid campaign however it needs a destroy+rebuild to the new values comes into force.
Thank you for this mod I always thought it is odd that all the basic facilities uses 1 power. (Or half of the crew throw a party every night in the commander's quarters.) Now this and the living space mod help me set some reasonable values.
lordabizi  [author] 22 Jun, 2024 @ 9:31pm 
I will check it when I have the time.
Selmo 22 Jun, 2024 @ 6:59pm 
The PatchPowerFacility does not seems to working.
lordabizi  [author] 11 Oct, 2022 @ 12:53am 
no problem, have fun
Noname 11 Oct, 2022 @ 12:04am 
yes, found the proper ini file, sorry for silly question
lordabizi  [author] 10 Oct, 2022 @ 1:44am 
Several such mods exist, look for Weapon Skin Replacer, Template Master, and maybe some others. Some of this stuff can already be edited with config alone, without needing any mods.
Noname 9 Oct, 2022 @ 12:56pm 
Hi lordabizi. Is it difficult to make a mod to be able to change cost of weapons, i mean their tiers? My modded snipers mostly use vector rifles and they are better for them, i scarcely use sniper ones, so in this very case the cost of a vector rifle upgrade 60 materials vs 140! of the sniper one is not logical at all :(