tModLoader

tModLoader

293 ratings
Vanilla Bosses Remade
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
799.943 KB
18 Sep, 2022 @ 4:26pm
15 Jun @ 5:55pm
15 Change Notes ( view )

Subscribe to download
Vanilla Bosses Remade

Description

Vanilla Bosses Remade is a mod that attempts to overhaul most vanilla bosses (master mode changes included) to be more interesting and engaging, suitable and intended as a side addition for other major mods.

Each overhaul can be disabled in the config, so you can pick or drop whichever ones you want.

This is compatible with MOST mods as long as they don't alter the same things that this mod does.
This mod only changes boss AI, their minions, their vanilla projectiles, and natural spawns (which can also be disabled).

Also works in multiplayer! (mostly)

Currently, this mod reworks:
  • King Slime
  • Eye of Cthulhu
  • Eater of Worlds
  • Brain of Cthulhu
  • Queen Bee
  • Skeletron
  • Wall of Flesh
  • Queen Slime
  • Destroyer
  • Twins
  • Skeletron Prime
  • Plantera
With more to come!

Things to note:
Most bosses, projectiles, and minions DO NOT deal contact damage unless they are specifically dashing/ramming you. This is to make fights more melee-friendly.
Most entities that are translucent can be safely passed through without taking damage.

Feel free to leave feedback and report bugs in the comments (and put the difficulty you're on too). I work slowly and only check comments when there's another update coming soon. I'm the only person making this.

Planned features (Within the next couple of updates):
  • Tweaks/bugfixes to current reworks
  • Golem

What I will NOT rework:
  • Event bosses
  • Deerclops (Not interested in crossover content)
  • Possibly Empress of Light (I don't have much to consider for her)

Known bugs/Incompatibilities (Not exhaustive)
  • Calamity on Rev+ - Still functional together, but almost none of my mod's changes appear due to how Calamity implemented their changes
  • Soul Mod Eternity Mode - Untested, but assume like above
  • TRAE boss reworks - Some bugs, similar to above
  • Mech Bosses Rework - May work weird with certain config options, otherwise fine
  • Eater of Worlds is invincible after a segment is killed - This is intentional behavior. He transitions into phase 2 after a majority of the segments are "killed", but if he stays invincible and not transition then there is a mod conflict

Donation Jar:
[ko-fi.com]
Originally posted by tModLoader VanillaBossesRemade:
Developed By Core
161 Comments
Godslayer4000 9 Jul @ 9:19am 
yea its called the config file.
Idontcare 9 Jul @ 5:50am 
Is there a way to turn off boss remakes?
Core  [author] 8 Jul @ 1:48pm 
Never heard of it, so no clue. Though I'm assuming Plantera might get issues but golem should be fine
Idontcare 8 Jul @ 10:35am 
Compatible with Jungle Bosses Rework?
Idontcare 8 Jul @ 10:33am 
RIP deerclops
Godslayer4000 22 Jun @ 6:21pm 
my only guess then Is that you have a config flipped on in MBR that I dont.
Ferry 22 Jun @ 6:19pm 
Yeah just tested it, only this, Mech Bosses and Hero's mod so I could get the boss spawners, the bosses are broken, even with everything from MBR disabled in its options, I've even disabled Hero's mod and tried without it ,since I got the spawn items, and it still broken.

Again, as soon as I disabled MBR, they work correctly again.
Godslayer4000 22 Jun @ 4:52pm 
personally I dont think its mech bosses rework, I religiously use that mod and dont have any problems with EOC, are you ABSOLUTELY sure that standard procedure left you with just this and mech bosses rework? are you running any fargos crap? and finally did you run standard procedure, or just nuke mech bosses and call it a day, always keep in mind a mod conflict might not be between just 2 mods, it could be 3 or even 4 interacting in a bad way, especially where fargos is concerned if your running any of those mods (notoriously mod incompatible.)
Ferry 21 Jun @ 3:30pm 
So after some testing I found out what causes the conflict, Its Mech Bosses Rework, for some reason that affects the EOC charge attack, I disable that mod and the dashes work correctly.

It also affects the mech bosses even if you disable the ones from that mod in the options, it breaks most of the reworks from this one, Destroyer's body is destroyed seconds after it spawns only leaving the head going in circles, Skeletron's arms dont spawn at all. Only one that works is The Twins.

Dunno if its fault of this mod or theirs but I use that one cus I like the extra mech bosses it adds.
Core  [author] 18 Jun @ 11:33am 
Seems fine on my end, and I tested on both expert and master. Might be a mod conflict?