Space Engineers

Space Engineers

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Deadlier Vanilla Character Weapons
   
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Type: Mod
Mod category: Modpack, Character, Other
Tags: NoScripts
File Size
Posted
758.784 KB
19 Sep, 2022 @ 9:41am
1 Change Note ( view )

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Deadlier Vanilla Character Weapons

In 1 collection by REV4666
Rev4666's collection
56 items
Description
This mod boosts vanilla weapons and makes them more useful and versatile.

It does not add any new weapons, it modifies the existing ones and the magazines (it also add 2 new ammo type) so you should be able to add and remove the mod whenever you please

I did what i think is a good balance of the weapons so they become useful again in a mostly PVE settings
Let me know what you guys think are they now too powerful or not powerful enough or well balanced?

WHAT IT DOES:

The versatile:

Pistol S-10(basic): Can now use any pistol magazines and augmented the damage to about the vanilla rifle so it takes about 1.5 magazines to take out an interior turret. The range is still Only 250m

Pistol S-20(rapid fire): Same modifications as the S-10. Reduced the Rate of fire from 1000 to 600 to rebalance it.

The good:

Pistol S-10E(elite): Changed the chamber to use all the rifle magazines (including the old 5.56 nato that you still find in interior turrets) except the Elite rifle magazine. No longer use pistol magazines. The damage is the same as the vanilla MR-BP (Precision rifle). And made the aiming more accurate. The range of rifle bullets is 800m.

Rifle MR-20 (basic): Doubled the damage it had. Uses all the rifle magazines except the elite Rifle magazine (MR-30E).

Rifle MR-50A (rapid-fire): Doubled its damage (does slightly less than a regular rifle or MR-BP). Augmented accuracy so it has the same as MR-20. Uses all the rifle magazines except the elite Rifle magazine (MR-30E).

Rifle MR-BP (Precision): Slightly augmented the damage (Same damage as the MR-20), augmented accuracy by a lot. Uses all the rifle magazines except the elite Rifle magazine (MR-30E).

Show them who's boss:

Rifle MR-30E(Elite): Changed the chamber and can no longer use the old 5.56 ammo it can use only the MR-30E Magazine. Modified its magazine: it needs more resources to produce (same as Autocannon magazine) And has fewer bullets (16 instead of 30). But you get about the same damage per bullet as an autocannon (about 12X the vanilla rifle).
Slightly increased the accuracy. No longer shoot in bursts of 3 but 1 (like the precision rifle MR-BP)

The EVIL
Launcher R0-1 (Basic): Slightly increased hip firing accuracy and increased aimed accuracy by 10 (same aimed accuracy as the vanilla PR0-1). A new type of ammo can also be used: The handheld assault shell: it's an assault cannon shell that has been modified to not have any kickback. (Range of shell 1400m range of missile 800m)

Launcher PR0-1 (Advanced): Slightly increased hip firing accuracy and increased aimed accuracy by 2. A new type of ammo can also be used: The handheld Railgun slug: it's a small grid railgun sabot that has been modified to not have any kickback.: To use the Railgun slug the launcher needed an internal power supply. So instead of using platinum in the construction of the launcher, it uses uranium (Range of Slug 1400m range of missile 800m)

To change the ammo type: When you have the weapons in your hand, press the weapons on the toolbar again to switch



WHY:
After the warfare patch 1, I found the new character weapons performance very lacking.

The pistols were a waste of cargo space: They did no damage: you needed 5 magazines to destroy an interior turret while you were standing on top of them. (they have a max range of 250 m)
Until I made this mod I did not see the model of the pistols since they came out. A quick test back then told me they were garbage and never picked them up. I was surprised by the nice design of the models

The rifles were nerfed and did less damage: The only useful one when assaulting an NPC base/grid was the rapid-fire rifle since the magazine is bigger, and you can use the ammo from inside the interior turrets.

With the missile launchers, you could not hit the broadside of a static barn at 800m. never mind a moving cruiser, as for a small grid moving drone you need to be on top of it. at that point might as well use a grinder: it takes a lot less space

And at the same time, they made the interior turrets more accurate against players (and less against wolves)

Add to that I normally use MES which sometimes adds small problems like a no-drills zone, electrocute grinders, no jetpack etc. Making an assault on an NPC base/grid by foot suicidal.

Time to tip the scale back!
6 Comments
REV4666  [author] 4 Jul, 2023 @ 8:59pm 
@Waldi
I like the main idea of having multiple effect depending on the ammo type you are using, and I might implement a ver 2 of this mod using that, once I get a bit of time to do it

but one thing I cannot do is use the grid autocannon ammo directly : they have a kickback effect that stretches the engineer arms 30 feets backward . If I get rid of that effect, it will also change the effect on the grid autocannon. That is why I had to create another type of ammo.
Waldi 24 Jun, 2023 @ 7:55am 
Thanks for your answer and sorry for the late reply.

I see. One thing that COULD be done, would be to create a new ammo type for the Elite Pistol Magazine, and then only allow the Basic and Elite Pistol to use that magazine.

The same logic could be applied to the Precision Rifle magazine. Holding only 8 rounds, it is outclassed by everything else xD. Making a new ammo type for that magazine and only allowing selected weapons to use it would make it somewhat balanced.

All in all, I don't think the rapid fire magazines in themselves are that unbalanced. Sure, they hold double the rounds, but they also cost twice as much as their standard variants. The only advantage they give you is that of less reloading.

If you want my take on it, this would be my idea of balancing weapons:
https://docs.google.com/spreadsheets/d/1WZKSqzsumKpt0BJ3kbWYpPEFZwURKCZkxdgU3b3NDNE/edit?usp=sharing

If you could take the time to tell me what you think of my suggestions, I would very much appreciate it. :)
REV4666  [author] 8 Jun, 2023 @ 10:43pm 
It is true there is no incentive to build anything but rapid-fire magazines.

The Idea was if you find the elite pistol magazine you could still use them in your pistols, similar to the old 5.56 could still be found and used in your rifle. but unlike the 5.56 you can still dismantle them. Sometimes I get tons of old 5.56 in loot and dislike the fact that I can't dismantle them

The basic way it works is:
You have the type of ammo, (PistolCaliber or RifleCaliber). those hold the base range and damage
The magazine holds the type of ammo, the qty of rounds and the production cost: this is what you build or dismantle
The weapons hold the R.O.F. accuracy and damage multiplier

For the Elite rifle magazine, I had to create a new type of ammo, then modify the magazine for it

If I make it hold even more rounds than the Rapid Fire magazine. Or add another type of ammo that does more damage. it might make the rapid-fire pistol a bit too overpowered compared to the rifles and the elite pistol
Waldi 8 Jun, 2023 @ 2:16pm 
Hey there!
First of all, thank you for this great mod. Finally, we can shoot some basic drones down :3
I wanted to ask if there is still any "incentive" to crafting the elite pistol magazine though... As the elite pistol takes rifle magazines now and the normal pistol magazine costs less (while holding the same amount of ammo and doing the same damage AFAIK), there really isn't any point, right?
If there isn't, would it be possible to either increase the damage / ammo count of that magazine, to make it worth using?
Thank you and sorry if I misunderstood something lol
REV4666  [author] 8 Dec, 2022 @ 6:26am 
Hello Righty here is a version of just the basic launcher modifications
Deadlier Vanilla Character Launcher: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899070104
Rightraoedhelontidae 3 Dec, 2022 @ 10:41am 
Hello! we were wondering with a friend if you could just add the handheld Assault Shell for the RO-1 in a mod. As the other changes aren't really liked by my friend, if you can't that's perfectly fine!
Thanks!