Prison Architect

Prison Architect

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[OUTDATED] Fixes for Snipers (The Slam update)
   
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19 Sep, 2022 @ 10:33pm
1 May, 2023 @ 3:48pm
10 Change Notes ( view )

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[OUTDATED] Fixes for Snipers (The Slam update)

Description
This old patch is discontinued but the mod page will be kept up for future reference. New version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970133139

Additionally the mod's functionality has been disabled via update If, for whatever reason, still need the functionality then unarchive the ZIP in the data folder of the mod.

If you wish the vanilla sniper bugs to be resolved for good then please report them on the Prison Architect Steam forums or the Prison Architect PDX bug forum. It is not the modding community's job to fix bugs on behalf of the developers.

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Original description:
Due to a bug snipers are incapable of causing any damage to misbehaving inmates and appear to shoot warning shots indefinitely (or cause pitiful damage despite using a high caliber rifle). This is regardless of freefire orders or the non-lethal sniper research. While this mod doesn't fix everything it aims to make the snipers at the very least usable.

Current mod behaviour:
- snipers shoot to kill (chance for unconscious instead of kill) when not upgraded
- knock inmates unconscious instead of dead when upraded with non-lethal sniper research
- snipers can once more shoot their rifle if dragged on a battle and they are not in a tower
- disabled warning shots because they don't work correctly anyway
- always lethally shoot zombies

This patch is incompatible with any mod that modifies snipers, sorry. Report bugs and issues in the subforum.

Last tested version: The Slam update - might not work correctly with future versions