Starbound

Starbound

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Fragments of Ruin FU Patches
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File Size
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31.030 MB
21 Sep, 2022 @ 12:45am
5 Mar @ 1:32pm
24 Change Notes ( view )

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Fragments of Ruin FU Patches

In 1 collection by Mr_Perlimpinpin
Moddé avec FU
295 items
Description
Patches for the Fragments of the Ruin race for Frackin' Universe. Fix the Race's traits and add new ones for a truly unique gameplay, plus some other pacthes.
Also added the FU Shiplocker Fix from A-Vladimir: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1929037771

I recommend using this with my "Fragments Additions" from projectmayhem: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879809923 so that the armors are correctly integrated into FU' system.

NEW PERKS!
- Frenzy: Damage and Speed x1.5 when under the Insanity Debuff (the one that causes floaty text to appear), fighting while insane can be dangerous however...
- Reactive healing: Natural regeneration that increases in speed under a lower health threshold, but you will see your food bar get emptied quickly if you're too reckless.


Don't hesitate to give me feedback and Have fun!
Popular Discussions View All (1)
12
11 Apr @ 12:20am
Suggestions
Mr_Perlimpinpin
27 Comments
TheAlmightyPotato 4 Jul @ 10:14am 
Also, I noticed that Fragments Additions is listed as a required item, even though it does not appear to be required. I don't know if that is intentional or not, but I would suggest removing it if it really isn't required as that could be quite confusing.
TheAlmightyPotato 4 Jul @ 10:10am 
Hello, it appears that this mod breaks poison on races that are supposed to be susceptible to it; it never seems to do any damage at all.

I've tested this with an avian, a human and a novakid, while subscribed only to this mod, Frackin' Universe and Fragments of Ruin.

When I enter liquid poison, I receive the status effect, but no damage ticks occur. As soon as I unsubscribe from this mod and reload the game, however, it works as normal again.

I suspect that this may be related to the fix for the healing poison effect you made a few months ago, but that's just speculation.
Ripley 20 Mar @ 6:05pm 
Thank you Perlimpinpin for fixing, and Fox for answering for me :steamhappy:
Florp 6 Mar @ 12:49pm 
thank you :)
Mr_Perlimpinpin  [author] 5 Mar @ 1:34pm 
Alright, it should work now.
Florp 5 Mar @ 11:36am 
no matter how much i move the priorities of the mod it doesnt wanna work, its so weird
hallucinogenic_fox 20 Feb @ 10:53pm 
@Mr_Perlimpinpin
Same problem. i have issues where once i reload the order of the mods loading changes, and goes back to the original.

ALSO, Ripley is right, the poison poisons, and healing water heals. at least, with my (HEAVILY MODDED) playthrough
Mr_Perlimpinpin  [author] 19 Feb @ 10:02am 
@Ripley
What do you mean by "broken"?
Ripley 16 Feb @ 5:17pm 
So not sure why, but the poison is healing and healing is poison trait is broken completely, unless thats intended
Mr_Perlimpinpin  [author] 11 Jul, 2024 @ 11:34am 
I don't see the problem as everything works on my end.

Besides, loading it BEFORE the base race mod makes no sense since I created this one to overwrite it.